Friday 10 July 2015

Pokemon Emerald Ratings (Part 19)

And here be legends...

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Regirock, Regice, and Registeel

Type: Rock (Regirock), Ice (Regice), Steel (Registeel)
Ability(s): Clear Body

Oh god, this one is going to get very long...

So we now cover the legendary trio of this game, and while they can't hold a candle to the legendary birds of olde, they still have a massive 580 BST and a high base level of 40. In a stark contrast to the birds, who you can catch once you have access to the dungeon they are in, the regis require a more convoluted method, which I'll be glad to explain.

In order to unlock the caves which they are imprisoned in, one must travel to Route 134, sticking along the south edge of the preceding routes. Once there, the player should find a solitary dive spot, which if traversed, will lead to a braille tablet. Surfacing while next to this tablet will send the player into a cave with braille tablets. In order to access the next room, the player must go to the northernmost part of the room and use Dig next to the tablet that is there (if you used up your Dig TM and overwritten it, you're shit out of luck unless you train a Trapinch to Lv41 or a Nincada to Lv45. Note that only those two and not their evolutions learn Dig naturally). Once in that room, to actually open up the tombs in which these beasts are held, one then needs to put a Wailord in the first slot and a Relicanth in the last slot (note that Relicanth is a 5% encounter in the underwater sections of Routes 124 and 126 and Wailord can either be evolved from a Wailmer at Lv40 or be found on Route 129 with a 1% encounter rate.)

Once inside the caves, it's only a matter of what you must do to undo the final lock and reach your legendary. To get Regirock, one needs to go two steps left, two steps down for the tablet and use Rock Smash. For Regice, one must walk along the perimeter of the first room, and to get Registeel, one needs to go to the center of the room and use Flash. The only thing left to do now is catch your legendary, which isn't exactly a walk in the park, as they each have a catch rate of 3. Even if you have a sleep move handy and get the Pokemon to <5% HP, you only have a 4.366% chance of catching them with Ultra Balls, which equates to around 25 balls needed on average. Even if you stall for 40 turns and use timer balls, you still have only a 9.265% chance of a successful capture, or around 10 balls.


Regirock:

While their typings, movepools, and stat distributions are different, one thing can be best summarized about them: the regis are all built like tanks, and Regirock is no exception. Sporting a colossal 200 base defense, Regirock has the highest defense stat in the entirety of the Hoenn dex, and in fact, is only dwarfed by Shuckle as of Gen V. This kind of defense means that Regirock will basically never die to unboosted physical attacks, super effective be damned. And he's no slouch on the special side either, with 80 HP/100 SpD being able to withstand all but the strongest water hits (so avoid Juan and Wallace, and you're golden), which is impressive considering that the entirety of the lategame is composed of water. Granted, being rock typed hurts his durability with its five weaknesses, but he still delivers.

With that out of the way, how's he doing offensively? Regirock sports a rather high 100 base attack and has access to Curse, but like Relicanth, he suffers from a lack of especially strong STAB. Because let's be quite honest here: Rock Throw's 50 BP really sucks by the point in the game, and Ancient Power's 60 BP is little better, not to mention the latter has very little PP. Thankfully, he does get pretty nice coverage in the form of Superpower, a 120 BP fighting move that drops atk/def by one stage after use (and is also useful against Sidney), though he is compatible with Earthquake should you not want a move that drops your stats. He can also get Explosion through the relearner, and while Thunderbolt access is cute, 50 SpA is not. He is also very slow, sporting the same speed stat as Aggron (this is a stat all three Regis share).

Overall, a very potent tank, but a shame his typing sucks in Hoenn's lategame.

3.5/10


Regice:

Regice is, in a way, Regirock's polar opposite in that while Regirock has a physical bias and rock typing, Regice has ice typing and an overwhelming special bias. With a base special defense of 200 (which no other Hoenn Pokemon even comes close to), Regice is virtually indestructible on the special side, and it helps that ice has no special weaknesses outside of the now scarce fire (and that isn't saying much, as ice is still one of the worst defensive typings in the game). While I can't say the same for his physical defense, 80 HP/100 Def is still on par with Walrein, so he can take a fluke rock/fighting hit if need be.

Due to the general better quality of special attacks, Regice has a better offensive game than his brethren, sporting the same special attack stat as Starmie and Milotic, and having access to STAB Ice Beam (as opposed to being stuck with the pathetically weak AncientPower and Metal Claw). He can also use Thunderbolt to great effect, and electric/ice is damn near unresisted (only Lanturn and Magneton resist both in Gen III). Unfortunately, his physical coverage is kind of wasted on a 50 base attack, but it's still enough to make Explosion hurt a bit.

While both are shitty defensive typings, ice is better than rock lategame due to not having a water weakness. That and high special defense is more valuable than high defense lategame.

4/10


Registeel:

Registeel can be best described as the middleman between the other two regis. While Regirock is supreme on the physical side and Regice is the same on the special side, Registeel falls between both extremes and while 150s in either defensive stat pale in comparison to Regirock and Regice's stronger defensive stat, the stats themselves are still very high, and it helps that steel is a far better defensive typing than rock or ice could ever hope to be, with its 11 resistances and complete immunity to poison.

Sadly, his offense is horrible in comparison to his brethren, with only 75 in either attacking stat. Not helping his case is the fact that steel, while a great defensive typing, is horrible offensive typing (it's essentially a crappier fighting, while rock and ice are both good offensive types), and just to pour salt on an already gangrenous wound, the only STAB he gets is Metal Claw, which is a pretty bad attack at this point in the game. At the very least, he gets Earthquake, Thunderbolt, Superpower, and Explosion access, but he still begs to have a better attacking stat and/or get Meteor Mash.

Great mixed tank capable of surviving just about anything the final bosses throw at him, well minus things like Flygon's Earthquake. All he really needs is a higher attack stat and a stronger STAB move.

3/10


Rayquaza

Type: Dragon/Flying
Ability(s): Air Lock

Here it is, the long awaited rating for the game's cover legendary, and what a way to end a ratings guide too. In any case, Rayquaza is the game's signature cover legendary, and like with all legendaries, while he isn't required to beat the game, he certainly makes the final bits a hell of a lot easier.

Rayquaza can be found on the top floor of the Sky Tower upon clearing Groudon and Kyogre from Sootopolis City, with a base level of 70. Yes, you heard me correctly. Level. Fucking. Seventy. To put things into perspective, Wallace's highest leveled Pokemon is only Lv58. Now imagine the total curbstomp that you will inflict by using this thing against regular trainers, or even Juan and Wally, who's strongest Pokemon are Lv46 and Lv45, respectively. Of course, being a legendary, he is very difficult to catch. Being at Lv70 (which is 20 levels above what your endgame level should be) with a catch rate of 3 (on top of having Rest), I highly doubt you even stand a snowball's chance in hell of catching him unless you use the Master Ball.

Not only is Rayquaza brutally overleveled, his stats are off the charts with a base stat total of 680, the highest in the game (in fact, as of Gen V, only Arceus's 720 and Black/White Kyurem's 700 exceed this). To make things even more awesome, Ray has some of the best offenses in the entire game with 150s in either attacking stat. This would be completely ridiculous on a non legendary, and even most other legendaries have only one attacking stat that's 150 or above. It helps that Ray is also quite fast and while his durability pales in comparison to some of the tankier 680's such as Lugia, 105/90/90 bulk still beats out pretty much any non legendary sweeper.

Movepool? Out of this world. Rayquaza already comes with some pretty nice moves, including Fly, ExtremeSpeed (a stronger version of Quick Attack) and Outrage (a dragon type Thrash clone), as well as Crunch, Dragon Claw, and Dragon Dance through relearner, but he gets a wide range of TMs/HMs including, but not limited to: Earthquake, Thunderbolt, Ice Beam, Flamethrower, and Surf.

Overall, very game breaking when you have him, but is gotten very, very late. Call him the Pokemon version of Athos, if you will. While I'd give a perfect score to Ray, availability this bad means that you can only do so much.

5/10

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Have a nice day.

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