Tuesday 21 July 2015

Path of Radiance Ratings (Part 9)

"You think Daein was bad under Ashnard?! Wait until you see what Begnion did with it after the war!" 

- Micaiah to Ike

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Calill

Base Stats
LVL   MHP STR MAG SKL SPD LCK DEF RES
--/06  32  08  19  18  18  16  08  17

Growths
MHP STR MAG SKL SPD LCK DEF RES
 50  25  45  45  45  30  40  35

The so-called first class mage you hire in Chapter 20 is actually a second class skank.

Statwise, she's got great base stats. 18 speed doubles pretty much everything except fast things (like sword masters), and unlike Soren, she doesn't lose AS from most tomes (she can use every El-tome without AS loss, while Soren loses 2 from Elthunder at 20/20), and with 19 magic, she has 26 atk at base with Elthunder. Not bad in all honesty. And with 45 mag/45 spd growths, her offense remains stellar. Defensively, I suppose she could be better. 32 HP/8 def is getting 2HKO'd by the dracoknights in her starting map, and is getting 3HKO'd otherwise; granted, it does improve somewhat with 50 HP/40 def growths, but still, it's pretty bad. I also forgot to mention that she can use every anima tome at a B rank, which means that she can realistically S rank any magic she wants (granted, the only S-rank anima tome in this game is Rexbolt). And one thing I will say is... who the fuck's idea was it to give sages knives... then give knives to both promoted sages?!

As for support affinity, she's Dark, so and two of her support partners are Fire aff, so she can get max attack. Her third support (Neph) only gives hit/avoid. As for any skillz, she has innate Nihil, which can help against some retarded bosses like Gromell and Ena. Adept and Wrath are some good options, too.

She deserves a

6.5/10

Support suggestion: Tormod A/Geoffrey B. Fun fact: With these two supports, she has 45 atk with Rexbolt at --/20.
Band suggestion: Mage band is a good option. So is Soldier.


Tauroneo

Base Stats
LVL    MHP STR MAG SKL SPD LCK DEF RES
--/14   48  22  11  18  13  14  22  14

Growths
MHP STR MAG SKL SPD LCK DEF RES
60  55  05  50  30  15  60  40

Say, hasn't anyone noticed that Tauroneo has the same base level in GoD, but more or less has the same stats? What the fuck level did he use his knight crest at?!?

He's decent at base, but as far as his level is concerned, his stats are mediocre, if not downright total crap, for a Lv14 general. 48 HP/22 def is fairly impressive durability for that stage, and with 60 HP/60 def growths, it can improve somewhat, and even his res is decent for a physical unit, with 14 res/40 growth. Unfortunately, his offense isn't so good. 22 str is good (and is backed up by a 55% growth), but 13 spd is a joke by this stage in the game (13 spd was good back in Chapter 14 FFS), and 30% speed growth does not help him any.

What makes him stand out is that he has innate Resolve. He has enough durability that he can survive once he is at half HP, but he has problems getting there since basically nothing can significantly damage him before Chapter 26. Under the effects of Resolve, he has 33 str and 19 AS at base level. This is a major improvement over his full HP performance, where he couldn't double anything and was at risk of getting doubled himself. Not bad in all honesty. 6 move sucks, but by now, you have many countermeasures (Boots, Raisin, Rescue-dropping).

As for his support pool, all his supports are wind, but unlike Mak, his supports aren't too great in an efficient playthrough (Rolf's OK if he's trained though). As for the skillz, leave Resolve on him. He also appreciates the Adept, Guard, or Wrath scrolls.

He'd be ok, but there are better options for your unit slots (like mounted or flying units, and swordmasters).

4.5/10

Support suggestion: He'll be lucky to support anyone. Rolf is unlikely to be used, and lol Largo.
Band suggestion: What do I spy with my little beady eye? I spy a Knight Ward.


Ranulf

Base Stats
LVL   MHP STR MAG SKL SPD LCK DEF RES
--/09  46  19  06  17  17  13  17  06

Growths
MHP STR MAG SKL SPD LCK DEF RES
130  50  00  55  55  35  35  20

Ranulf is another one of Ike's butt-buddies (the first being Soren), and a general of the Gallia army. He's sort of like Mordy without the early-midgame usefulness.

His stats are alright at base. Assuming full transform bonuses, he has 33 atk at base level. Most beorc have issues reaching that without silver weapons by 20/10 (and a select few, like Mia, don't even reach that with silver weapons by 20/10). For reference, 20/10 Ike has 35 atk with a silver sword. And he has a 50% str growth, so you can expect him to continue hitting hard. 20 AS will pretty much double everything on his joining map that isn't a cat or the boss (and let's face it, nobody's doubling the boss except Mia/Zihark/Stefan), and with a 55% growth, this will continue somewhat. As far as his durability goes, 46 HP/22 def with 130 HP/35 def growths are beating the durability figures of most 20/10 beorc (the only beorc that beat him at 20/10 are Brom and Gatrie). In fact, some beorc don't even reach 46 HP/22 def at 20/20. Even with the demi band, that's still 30 atk/19 AS/20 def. 9 move doesn't hurt, either.

What keeps him from getting a higher score is that he joins in chapter 23, where by this stage, you've got guys that are comparable to him on offense (compare this to Mordy's performance in Chapters 10-13, where he 2HKO's everything and never dies, but back then, none of our guys couldn't match Mordy's HP/atk/def), and therefore, isn't anything special. Also, there is only one demi band, and Ranulf unfortunately has to fight with Mordecai and Muraim over it, so more often than not, he has to watch his gauge. As for his supports, all his support options either have their slots filled (Ike, Mordy) or have been ditched a long time ago (Lethe). See the entries for the other beast laguz for skill suggestions.

He's good for Chapter 26 filler, but otherwise isn't worth fielding over Oscar/Kevin/Boyd/etc.

5.5/10

Support suggestion: Ike and Mordy already have their supports optimized. lol Lethe.
Band suggestion: If you can spare it, Demi.

Haar

Base Stats
LVL   MHP STR MAG SKL SPD LCK DEF RES
--/11  47  21  08  19  17  12  20  10

Growths
MHP STR MAG SKL SPD LCK DEF RES
 65  60  05  60  35  15  45  20

We all know that Haar is god incarnate in FE10. Let's see how well he stacks here.

Haar's durability is above average at base. 47 HP/20 def is about on par with Ranulf, so to speak (to give out an idea, Ike doesn't reach 47 HP/20 def until 20/14), and his durability growth is above average (65 HP/45 def), and so has no problems in that regard. As for his offense, while 21 str (backed up by a 60% growth) is good, 17 spd is not, and with a 35% growth, it gets little better. Also, he starts with B lances/B axes, which isn't quite enough for silvers, but it is still enough to use killers/braves (you will probably want to use an arms scroll on him so he can use silver axes).

As I've said with the other three fliers, flight in this game is completely ridiculous. Granted, you have three flying units already, and there isn't many obstacles after this chapter that flying would conquer, but having an extra flier couldn't hurt in Chapters 24 and 25 (watch out for the ballistae unless he is wearing a full guard). Still, his offense isn't that good without things like killers/braves since he only doubles slugs like generals and weighed down cavs. As for his support affinity, he's wind (damn), but he supports with two thunder characters, so his hopes of supporting aren't completely shafted. As for the skillz, he has innate Guard, but feel free to put things like Savior or Resolve on him.

He's a decent filler, but like Ranulf, he isn't anything special.

5.5/10

Support suggestion: He'll be lucky to get A's with either of his support options, but two B's are acceptable.
Band suggestion: Something for speed.

P.S.: Haar x Jill 4 LIFE!

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Have a nice day.

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