Sunday 12 July 2015

Path of Radiance Ratings (Part 2)

More Greil Mercenaries!

-----

Rhys

Base Stats
LVL   MHP STR MAG SKL SPD LCK DEF RES 
04/00  22  00  10  08  05  08  00  14

Growths
MHP STR MAG SKL SPD LCK DEF RES
 40  05  60  50  40  50  25  55

Rhys is just like Lissa, Elise, and Sakura: He has low maintenance and input, and moderate output.

There is no explanation how useful healing is earlygame, where your dudes aren't anywhere close to developed. Keeping people alive without eating CEXP is actually pretty cool.

Sadly, that is where his positives end. His concrete durability is the worst out of the GM's, and the second worst overall (beating out only Raisin), and his speed is absolutely atrocious. This basically means that his combat is terrible. It doesn't help that he's fire aff, which boosts two things he doesn't need, given his overkill magic and skill. To give out an idea, Rice is worried about dying for his whole existence. That's what terrible durability and not enough avoid to make up for it will do. And let's not get to his offense: his speed means he's not getting close to doubling; in fact, Rhys is worried about getting doubled. Even if he had good spd, his str makes it very hard for him to use any tomes without AS loss (he gets, like, 3 str at 20/20, and Light is 4 weight). So his offense is basically laughable.

Basically, Rhys is a healbot, nothing more. He's good for the first few maps, but post-promotion, gets WTFstomped in every way by Mist and Soren, and is a liability unless you have Volke steal Physics for him.

His rating:

7/10

Support suggestion: He'll be lucky to support anyone besides Mia.
Band suggestion: Paladin, archer, or thief bands. His speed just sucks.


Shinon

Base Stats
LVL   MHP STR MAG SKL SPD LCK DEF RES 
--/01  32  09  06  15  13  09  09  06

Growths
MHP STR MAG SKL SPD LCK DEF RES
 75  65  20  70  65  35  50  40

Shinon gets my vote for most improved unit from PoR to RD.

Which means he's worse than horse crap in this game.

Earlygame, he's doing alright. 9 str/13 spd is above average, and 32 HP/9 def is the third highest durability of the GM's (which is an understatement since Oscar has 26 HP/8 def). His usefulness in early chapters is limited due to his lack of 1 range. But hey, he can weaken stuff for scrubs like Oscar and Soren, which is cool. However, all that is too good to be true, since he packs up and leaves at the beginning of Chapter 8 and doesn't come back until... Chapter 19, where he's beyond terrible. His offense is a greater joke than the Detroit Lions and his durability is ass. His growths are epic, but all they do is turn his shitty stats into slightly less shitty stats, and after like 15 levels, becomes good. And even with the growths, he isn't as good as Rolf at the same level (and I have some pretty bad things to say about Rofl).

With all that said, he gets a

3/10

Support suggestion: I really don't give a shit, so Gatrie A/Janaff B.
Band suggestion: If you are going to use him, I'd recommend something for str and spd. But I still wouldn't bother with him since Rolf and Astrid are better anyway.


Gatrie

Base Stats
LVL   MHP STR MAG SKL SPD LCK DEF RES 
09/00  31  12  00  06  05  05  14  00

Growths
MHP STR MAG SKL SPD LCK DEF RES
 80  55  05  55  25  25  60  30

This was Gatrie before IS genetically engineered his speed growth.

Earlygame, Gat is pretty awesome with excellent durability and good attack, possibly as useful as Tits without the mov. He might even be able to sneak a few doubles here and there since earlygame enemy AS is lame. His hit is shaky against the many axes, but he hits hard and doesn't die. His higher level means that he won't gain as many levels as Ike or Soren would, but he still gains way more than Tits or Shinon are getting, so if he gets kills, no one really gives a damn.

Just like with Shinon, he leaves at the start of Chapter 8. Unlike Shinon, he comes back at Ch13, where he will likely be ~Lv15. Unlike his buddy though, he's still average. Sadly, his spd is far from good and his mobility isn't the greatest in the world. He still hits hard and still super-tanks, which is a plus, but several other guys aren't too concerned about dying either. Luckily his spd is salvageable with the KW, but he has to compete the likes of Oscar, Kieran, and Neph for it. And the three I mentioned are more useful than him. Post-promotion, he's above average in durability but average in offense (lol 11 spd at 20/1, assuming 5 KW levels after he comes back).

With his high durability, he would, in theory, be a good candidate for Resolve and/or Wrath. But he's actually a bad user of those skills because the only way for him to drop to =< 50% HP is to get hit by magic (which IIRC, makes up less than 25% of the entire map in almost all cases). Luna is probably his best skill overall, but it would need to OHKO to be really significant. As for supports, he supports with people that either dwarf his move by 3 or are really shitty, not to mention light does little for him since he has an effective 135% hit growth (but a mediocre base) and has defense coming out of his ass.

TL;DR: Gatrie sucks, use Brom instead. At least Brom doesn't fucking leave you for 6 maps.

5.5/10

Support suggestion: He'll be lucky to support anyone, since Astrid/Marcia have 3 more move than him, and Shinon/Illy aren't that good.
Band suggestion: When he shows his face again, just give him the KW. He needs it.


Soren

Base Stats
LVL   MHP STR MAG SKL SPD LCK DEF RES 
01/00  18  00  06  08  08  05  02  07

Growths
MHP STR MAG SKL SPD LCK DEF RES
 45  05  60  55  40  30  15  55

Soren, the strategist of the GM's, is the best magic user in this game, but even he has his issues.

His join time is one of the worst in the game. The only units who have a worse earlygame rut are Rolf, Astrid, and Tormod, and it shows. 8 atk with Wind is pretty bad, even taking into account that he hits res, and he might not double attack every enemy on the map. As far as concrete durability is concerned, 18 HP/2 def is fucking terrible, worse than anyone else except Rice, and 45 HP/15 def growths do not do him any favors. He has 1-2 range, but he gets 2HKO'd pretty much all the time at dangerously high hit rates.

Luckily for him, his offense improves quickly. 60% mag growth means that his atk picks up quickly (and he's dark aff, so he gets atk from his supports. His only supports are Ike and Stefan, though) and he has an effective 45% AS growth (since he doesn't stop losing AS from anything until 20/0, and only gets 4 str at 20/20, lol 0 base and 5 growth). And he basically has full claim on spirit dusts since I doubt any other mage would be used except Calill. As for his durability woes, he could use a little help. He gets a somewhat fast support with Ike (though it takes until Chapter 22 to max out...) so his avoid will at least be at respectable levels. His concrete durability is still ass, but 1-2 range alleviates that for the most part, and staves are pretty nice, so he can function as a healbot if need be (if you choose knives for him, you're doing it wrong). Most of that will make up for his piss earlygame, but only barely cancels out his shitty durability. There is no excuse for getting 2RKO'd most of the game.

He will get an above average score overall.

7.5/10

Support suggestion: His only option is Ike A/Stefan B. Nuff said.
Band suggestion: I would put the mage band on him, since I doubt that anyone else is going to use it besides Calill.

-----

Part 1
Part 3

-----

Have a nice day.

No comments:

Post a Comment