Tuesday, 27 December 2016
ITT I Play Hector Hard Mode (part 21)
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Monday, 26 December 2016
ITT I Play Hector Hard Mode (part 20)
Chapter 25: Miniature Fire Emblem 4 Map
Units Deployed:
Hector, Eliwood, Lyn, Ninian, Oswin, Raven, Bartre, Canas, Lucius, Florina, Heath
New Units:
Farina (Lv12 Pegasus Knight)
Bases: 24 HP/10 str/13 skl/14 spd/10 lck/10 def/12 res/5 con Lnc A
Growths: 75 HP/50 str/40 skl/45 spd/45 lck/25 def/30 res
Supports: Hector, Florina, Fiora, Dorcas, Kent, Dart, Karla
Summary: Farina's combat is actually the best out of her siblings, statistically speaking, but even so, she has issues killing anything before her growths kick in. She also costs a ridiculous 20,000 gold to even recruit, which depending on whether the player sold the ocean seal or not, he might not have, and unlike Hugh, one cannot haggle the price down.
Chapter Summary:
For those who may remember Genealogy of the Holy War (a game infamous for its really large maps), this map pays homage to it. The objective of this map is to seize three separate castles positioned in the northwest, northeast, and southwest corners of the map. Unlike a conventional seize map where Hector must drag his fat ass to the gate, any unit can seize the castle gates by simply waiting on them. This also blocks any further reinforcements.
The northeastern castle is guarded by a bishop and a squadron of monks. The monks themselves aren't very dangerous, sporting around 12-13 attack with Shine (easily negated by pure water), but the bishop is fairly threatening with his 24 attack Purge. The castle is also on the other side of a lake, and it would take several turns in order to go the long way around, so the use of flying units is paramount.
The southwestern castle is guarded by a warrior and a cadre of pirates. These guys are complete jokes; while they can hit somewhat hard, they also have poor hit, and it doesn't help that the area they are guarding is covered with forest tiles, further compounding the issue. I suppose the warrior is somewhat menacing with his 35 atk silver axe, but even he only has +15 hit over his cohorts.
And lastly, the northwestern castle, which is guarded by the boss. Pascal is a bit of a breather compared to Linus/Lloyd from the previous map, packing only 30 attack with his spear and having around the same durability as Linus (+3 HP/-1 def). The cavaliers that spawn from the forts below him are more or less non-threatening.
On turn 5, a pegasus knight will spawn from the southeast end of the map. She can be recruited by letting her talk to Hector and paying her a king's ransom.
Turn By Turn Analysis:
Turn 1: Oswin, Lucius, Raven, Bartre, and Canas head northwest. The lordlings and Ninian head southest. Heath and Florina head northeast.
EP: Canas and Heath kill a couple of pegs. Florina kills a monk. Lucius kills a pirate.
Turn 2: Heath chugs down a pure water. Florina kills the Divine monk. Lyn and Eli help take out two pirates close to the bridge. Oswin and the others move in to draw in Pascal. Raven and Lucius activate their C support.
EP: Raven draws in Pascal and chips him. Oswin kills two cavaliers. Heath draws in a monk and kills him.
Turn 3: Heath kills the purge bishop. Raven kills Pascal. Oswin moves in to kill a cavalier while Eliwood kills a pirate. Florina visits the Elysian whip house and sits on the castle gate.
EP: Eli draws in the warrior. Oswin kills 4 more cavalier reinforcements. Heath gets mugged by monks while Florina kills the ones she's targeted by.
Turn 4: Lyn kills the warrior. The NW group gangs up on the cavaliers. Heath and Flo continue to kill the monk reinforcements.
EP: Lyn helps take out the remaining pirates. More reinforcements die from the other two forts.
Turn 5: Hector and Lyn activate their B support, as does Eli and Ninian. Hector is danced back towards the bridge. Oswin seizes the northwest gate.
EP: Yawn... Heath kills three more monks and a pirate. Oswin and Raven kill more cavaliers.
OP: Farina recruits herself.
Turn 6: Canas and Lucius do some last minute staffing. More reinforcements die for exp and Lyn seizes the southwest gate.
Turns Taken: 6/142
Ending Thoughts:
Finally starting to build up some supports, which should become helpful later on. Less so for Eliwood, since his support leaves after Chapter 29. But Lucius will definitely appreciate any extra defense and avoid he can get.
Lyn just needs 2 more levels and she's ready for a promotion, the item for which she needs will be obtained next map.
Also, more units reach S rank for their dominant weapon type. Helpful for... a +5 hit/+5 crit bonus, or something. S ranked weapons aren't obtainable until the final chapter anyhow.
And lastly, Lucius and Canas reach B and D rank staves, respectively. The latter is pretty important, since it will allow Canas to spam Torch in a later Fog of War map, increasing his staff rank further so he can use some important staves later on (I'm mostly talking about Restore and Physic). Speaking of Physic, Lucius can use those now, allowing him to heal 28 HP (roughly what he has for HP right now, coincidentally) from up to 9 range. Quite handy.
P.S: Be sure to check out the other amazing stuff on this blog. Including my ratings for the Pokemon available in Emerald. Or my awesome picture of Ash and Serena having anal.
Unit Stats:
Name Level HP SM SK SP LK DF RS CN Weapon Level
Hector 19/ 0 37 20 16 11 11 20 4 13 Axe A
Eliwood 17/ 0 34 16 16 19 16 11 5 7 Swd A
Lyn 18/ 0 38 14 20 20 17 7 5 5 Swd A
Ninian 10/-- 21 0 0 21 19 8 11 4 --
Oswin 18/ 6 46 24 19 11 8 26 16 16 Lnc A/Axe S
Bartre 15/ 2 46 22 15 14 6 16 4 15 Axe S/Bow E
Priscilla 7/ 0 20 10 8 10 10 3 9 4 Stf B
Sain 15/ 1 35 19 10 15 8 15 5 9 Swd C/Lnc A/Axe E
Florina 13/ 1 29 13 19 21 15 8 13 5 Swd E/Lnc S
Raven 15/ 5 47 24 21 25 10 15 6 9 Swd A/Axe C
Lucius 13/ 3 29 18 10 17 4 6 20 7 Lgt A/Stf B
Canas 15/ 3 39 19 14 16 12 11 17 8 Drk S/Stf D
Legault 13/ 0 29 9 15 18 11 9 5 9 Swd C
Heath 15/ 2 44 21 17 15 8 20 6 9 Swd C/Lnc A
Farina 12/ 0 24 10 13 14 10 10 12 5 Lnc A
Supports: Hector x Lyn B, Eliwood x Ninian B, Raven x Lucius C
Swag List:
Elysian whip
-----
Have a nice day.
Units Deployed:
Hector, Eliwood, Lyn, Ninian, Oswin, Raven, Bartre, Canas, Lucius, Florina, Heath
New Units:
Farina (Lv12 Pegasus Knight)
Bases: 24 HP/10 str/13 skl/14 spd/10 lck/10 def/12 res/5 con Lnc A
Growths: 75 HP/50 str/40 skl/45 spd/45 lck/25 def/30 res
Supports: Hector, Florina, Fiora, Dorcas, Kent, Dart, Karla
Summary: Farina's combat is actually the best out of her siblings, statistically speaking, but even so, she has issues killing anything before her growths kick in. She also costs a ridiculous 20,000 gold to even recruit, which depending on whether the player sold the ocean seal or not, he might not have, and unlike Hugh, one cannot haggle the price down.
Chapter Summary:
For those who may remember Genealogy of the Holy War (a game infamous for its really large maps), this map pays homage to it. The objective of this map is to seize three separate castles positioned in the northwest, northeast, and southwest corners of the map. Unlike a conventional seize map where Hector must drag his fat ass to the gate, any unit can seize the castle gates by simply waiting on them. This also blocks any further reinforcements.
The northeastern castle is guarded by a bishop and a squadron of monks. The monks themselves aren't very dangerous, sporting around 12-13 attack with Shine (easily negated by pure water), but the bishop is fairly threatening with his 24 attack Purge. The castle is also on the other side of a lake, and it would take several turns in order to go the long way around, so the use of flying units is paramount.
The southwestern castle is guarded by a warrior and a cadre of pirates. These guys are complete jokes; while they can hit somewhat hard, they also have poor hit, and it doesn't help that the area they are guarding is covered with forest tiles, further compounding the issue. I suppose the warrior is somewhat menacing with his 35 atk silver axe, but even he only has +15 hit over his cohorts.
And lastly, the northwestern castle, which is guarded by the boss. Pascal is a bit of a breather compared to Linus/Lloyd from the previous map, packing only 30 attack with his spear and having around the same durability as Linus (+3 HP/-1 def). The cavaliers that spawn from the forts below him are more or less non-threatening.
On turn 5, a pegasus knight will spawn from the southeast end of the map. She can be recruited by letting her talk to Hector and paying her a king's ransom.
Turn By Turn Analysis:
Turn 1: Oswin, Lucius, Raven, Bartre, and Canas head northwest. The lordlings and Ninian head southest. Heath and Florina head northeast.
EP: Canas and Heath kill a couple of pegs. Florina kills a monk. Lucius kills a pirate.
Turn 2: Heath chugs down a pure water. Florina kills the Divine monk. Lyn and Eli help take out two pirates close to the bridge. Oswin and the others move in to draw in Pascal. Raven and Lucius activate their C support.
EP: Raven draws in Pascal and chips him. Oswin kills two cavaliers. Heath draws in a monk and kills him.
Turn 3: Heath kills the purge bishop. Raven kills Pascal. Oswin moves in to kill a cavalier while Eliwood kills a pirate. Florina visits the Elysian whip house and sits on the castle gate.
EP: Eli draws in the warrior. Oswin kills 4 more cavalier reinforcements. Heath gets mugged by monks while Florina kills the ones she's targeted by.
Turn 4: Lyn kills the warrior. The NW group gangs up on the cavaliers. Heath and Flo continue to kill the monk reinforcements.
EP: Lyn helps take out the remaining pirates. More reinforcements die from the other two forts.
Turn 5: Hector and Lyn activate their B support, as does Eli and Ninian. Hector is danced back towards the bridge. Oswin seizes the northwest gate.
EP: Yawn... Heath kills three more monks and a pirate. Oswin and Raven kill more cavaliers.
OP: Farina recruits herself.
Turn 6: Canas and Lucius do some last minute staffing. More reinforcements die for exp and Lyn seizes the southwest gate.
Turns Taken: 6/142
Ending Thoughts:
Finally starting to build up some supports, which should become helpful later on. Less so for Eliwood, since his support leaves after Chapter 29. But Lucius will definitely appreciate any extra defense and avoid he can get.
Lyn just needs 2 more levels and she's ready for a promotion, the item for which she needs will be obtained next map.
Also, more units reach S rank for their dominant weapon type. Helpful for... a +5 hit/+5 crit bonus, or something. S ranked weapons aren't obtainable until the final chapter anyhow.
And lastly, Lucius and Canas reach B and D rank staves, respectively. The latter is pretty important, since it will allow Canas to spam Torch in a later Fog of War map, increasing his staff rank further so he can use some important staves later on (I'm mostly talking about Restore and Physic). Speaking of Physic, Lucius can use those now, allowing him to heal 28 HP (roughly what he has for HP right now, coincidentally) from up to 9 range. Quite handy.
P.S: Be sure to check out the other amazing stuff on this blog. Including my ratings for the Pokemon available in Emerald. Or my awesome picture of Ash and Serena having anal.
Unit Stats:
Name Level HP SM SK SP LK DF RS CN Weapon Level
Hector 19/ 0 37 20 16 11 11 20 4 13 Axe A
Eliwood 17/ 0 34 16 16 19 16 11 5 7 Swd A
Lyn 18/ 0 38 14 20 20 17 7 5 5 Swd A
Ninian 10/-- 21 0 0 21 19 8 11 4 --
Oswin 18/ 6 46 24 19 11 8 26 16 16 Lnc A/Axe S
Bartre 15/ 2 46 22 15 14 6 16 4 15 Axe S/Bow E
Priscilla 7/ 0 20 10 8 10 10 3 9 4 Stf B
Sain 15/ 1 35 19 10 15 8 15 5 9 Swd C/Lnc A/Axe E
Florina 13/ 1 29 13 19 21 15 8 13 5 Swd E/Lnc S
Raven 15/ 5 47 24 21 25 10 15 6 9 Swd A/Axe C
Lucius 13/ 3 29 18 10 17 4 6 20 7 Lgt A/Stf B
Canas 15/ 3 39 19 14 16 12 11 17 8 Drk S/Stf D
Legault 13/ 0 29 9 15 18 11 9 5 9 Swd C
Heath 15/ 2 44 21 17 15 8 20 6 9 Swd C/Lnc A
Farina 12/ 0 24 10 13 14 10 10 12 5 Lnc A
Supports: Hector x Lyn B, Eliwood x Ninian B, Raven x Lucius C
Swag List:
Elysian whip
-----
Have a nice day.
ITT I Play Hector Hard Mode (part 19)
Chapter 24: Decay of the Fangs
Units Deployed:
Hector, Eliwood, Lyn, Ninian, Raven, Bartre, Canas, Lucius, Hetah, Florina, Dart
New Units:
Geitz (Lv3 Warrior)
Bases: 45 HP/19 str/14 skl/14 spd/11 lck/11 def/4 res/13 con Axe B/Bow B
Growths: 85 HP/50 str/30 skl/40 spd/40 lck/20 def/20 res
Supports: Dorcas, Dart, Fiora, Isadora, Karel
Summary: If Hawkeye is basically promoted Dorcas, then Geitz is basically promoted Bartre. Compared to Hawkeye, Geitz has slightly more speed, but cannot take hits anywhere near as well. He also comes with a B rank in bows, so he's a pretty good option if the player needs a strong bowman.
Wallace (Lv1 General)
Bases: 34 HP/15 str/9 skl/8 spd/10 lck/17 def/5 res/15 con Lnc A/Axe E
Growths: 70 HP/45 str/40 skl/20 spd/30 lck/35 def/35 res
Supports: Lyn, Kent, Wil, Vaida, Renault
Summary: Garbage. Pure unadulterated garbage. A giant may walk among the player in LHM, but here, Wallace is basically a poor man's version of Oswin. And saying that is being extremely generous. Also, recruiting him forces the player to go to the harder version of FFO and prevents the player from recruiting Geitz.
Chapter Summary:
Standard defeat boss map. Just kill the turd named Linus to win. Or Lloyd if one did not train his lordlings.
There are actually two version of this map, and which version the player is sent to is dependent on the sum of the levels of one's lordlings. If the lordlings have reached a combined level of 50 or above, the player will be sent to Linus's map. This map is harder to low turn due to the lake covering around 35% of the map, and the large concentration of wyverns and pirates over said lake combined with the 32 attack Bolting sage near Linus hinders most flier skip strategies.
Players that neglected to train their lordlings will instead go to Lloyd's map, which IMO is harder to get a 100% completion on, but at the same time, it's easier to LTC it since Lloyd starts really close to the player's location (this version of FFO can be one turned if the player rigs a Luna crit on Canas).
The map that the player goes to also determines the new recruit he can receive. Linus map players can recruit Geitz, who is an enemy warrior stationed near the animate seal house and can be talked to with Dart. Lloyd map players will have to settle with Wallace, an NPC general (in my case, armor knight, since I did not use the LHM knight crest) that is in the line of fire from an iron ballista sniper that 3HKOs him. Talk to him with any of the player's Caelin squad.
Prior to starting the map, Heath used the Afa's drops and the Chapter 21 Elysian whip. Wyvern promotion bonuses aren't terribly great, but it still gives Heath +2 speed, allowing him to double every enemy wyvern on the map even if he were to equip a steel lance (Linus is still out of reach). The Afa's drops are mostly there to make his level ups a little more reliable. Well, if 5% in all growths made any tangible difference. He's ridiculous either way.
Turn By Turn Analysis:
Turn 1: Raven moves north and kills a merc (Lucius tags along to cast barrier on him). Heath gets danced by Ninian and moves in to block one of the wyverns from attacking Lucius. Florina enters the vendor and buys 2 Flux books and a Thunder book. Everyone else consonances around the village entrance.
EP: Raven and Lucius kill two wyverns. Bartre chips a merc.
Turn 2: Sain kills the merc that Bartre chipped. Florina and Canas move in to kill more mercs. Heath moves east and kills a pirate. Raven kills a third wyvern while Lucius kills another merc.
EP: Canas draws in the hero. Heath helps draw in some wyverns while Lucius kills another wyvern and dodges a bolting.
Turn 3: Raven kills the bolting sage. Lyn kills the hero with Eli's help. Bartre and Sain KO the remaining mercenaries on the south side. Flo kills one of the lake wyverns, allowing Heath to go and kill some pirates.
EP: More enemy killing. Lucius did face a fairly high CoD due to being in range of 3 wyverns.
Turn 4: Raven and Lucius continue to move northeast. Hector and Florina help kill some more wyvern riders. Flo is danced and heads north, stopping at the armory to buy 2 javelins and 4 hand axes. Sain uses his knight crest.
EP: Raven kills one of the heroes. Bartre draws in Geitz. Flo kills the W merc.
Turn 5: Dart recruits Geitz. Heath visits the earth seal house. Florina visits the silence staff house. Canas enters the armory and buys 2 of each reaver weapon. Eli enters the vendor and buys 3 heal staves and 2 restore staves. Lucius kills Linus with Raven's help.
Turns Taken: 5/136
Ending Thoughts:
Wow. Beat my own record for this map. Nice.
Sain had also promoted this map, giving me yet another reliable 8 move unit with decent offense and durability.
And Raven is once again proving how utterly ridiculous he is. Only Lv4 and he's only 2 away from capping str/spd? That's so brilliant, it's retarded.
Also, I had forgot to add Ninian's levels in the last four segments. Ah well. They're now on here.
P.S: If one did not see my commission where Natsu is fucking Sexy Santa Lucy in her ass, here it is again. Have fun fapping.
P.P.S: My suspension will expire in 2-3 days, and I will be able to access my account again. Now, I have no animosity with the mods (it's their site, their rules), but if I find out that someone had reported me, that user will suffer my wrath and I will make an example of him/her.
Unit List:
Name Level HP SM SK SP LK DF RS CN Weapon Level
Hector 18/ 0 36 20 15 11 11 20 4 13 Axe A
Eliwood 16/ 0 33 15 16 18 15 11 5 7 Swd A
Lyn 17/ 0 37 13 19 20 16 6 5 5 Swd A
Ninian 10/-- 21 0 0 21 19 8 11 4 --
Oswin 18/ 5 45 23 18 11 7 25 15 16 Lnc A/Axe A
Bartre 15/ 2 46 22 15 14 6 16 4 15 Axe A/Bow E
Priscilla 7/ 0 20 10 8 10 10 3 9 4 Stf B
Sain 15/ 1 35 19 10 15 8 15 5 9 Swd C/Lnc A/Axe E
Florina 13/ 1 29 12 18 20 14 8 13 5 Swd E/Lnc A
Raven 15/ 4 46 23 21 24 10 15 6 9 Swd A/Axe C
Lucius 13/ 3 29 18 10 17 4 6 20 7 Lgt A/Stf C
Canas 15/ 3 39 19 14 16 12 11 17 8 Drk S/Stf E
Legault 13/ 0 29 9 15 18 11 9 5 9 Swd C
Heath 15/ 1 43 20 17 15 8 20 6 9 Swd E/Lnc A
Geitz --/ 3 45 19 14 14 10 11 4 13 Axe B/Bow B
Supports: Hector x Lyn C, Eliwood x Ninian C
Swag List:
Earth seal
Silence
Silver sword
-----
Have a nice day.
Units Deployed:
Hector, Eliwood, Lyn, Ninian, Raven, Bartre, Canas, Lucius, Hetah, Florina, Dart
New Units:
Geitz (Lv3 Warrior)
Bases: 45 HP/19 str/14 skl/14 spd/11 lck/11 def/4 res/13 con Axe B/Bow B
Growths: 85 HP/50 str/30 skl/40 spd/40 lck/20 def/20 res
Supports: Dorcas, Dart, Fiora, Isadora, Karel
Summary: If Hawkeye is basically promoted Dorcas, then Geitz is basically promoted Bartre. Compared to Hawkeye, Geitz has slightly more speed, but cannot take hits anywhere near as well. He also comes with a B rank in bows, so he's a pretty good option if the player needs a strong bowman.
Wallace (Lv1 General)
Bases: 34 HP/15 str/9 skl/8 spd/10 lck/17 def/5 res/15 con Lnc A/Axe E
Growths: 70 HP/45 str/40 skl/20 spd/30 lck/35 def/35 res
Supports: Lyn, Kent, Wil, Vaida, Renault
Summary: Garbage. Pure unadulterated garbage. A giant may walk among the player in LHM, but here, Wallace is basically a poor man's version of Oswin. And saying that is being extremely generous. Also, recruiting him forces the player to go to the harder version of FFO and prevents the player from recruiting Geitz.
Chapter Summary:
Standard defeat boss map. Just kill the turd named Linus to win. Or Lloyd if one did not train his lordlings.
There are actually two version of this map, and which version the player is sent to is dependent on the sum of the levels of one's lordlings. If the lordlings have reached a combined level of 50 or above, the player will be sent to Linus's map. This map is harder to low turn due to the lake covering around 35% of the map, and the large concentration of wyverns and pirates over said lake combined with the 32 attack Bolting sage near Linus hinders most flier skip strategies.
Players that neglected to train their lordlings will instead go to Lloyd's map, which IMO is harder to get a 100% completion on, but at the same time, it's easier to LTC it since Lloyd starts really close to the player's location (this version of FFO can be one turned if the player rigs a Luna crit on Canas).
The map that the player goes to also determines the new recruit he can receive. Linus map players can recruit Geitz, who is an enemy warrior stationed near the animate seal house and can be talked to with Dart. Lloyd map players will have to settle with Wallace, an NPC general (in my case, armor knight, since I did not use the LHM knight crest) that is in the line of fire from an iron ballista sniper that 3HKOs him. Talk to him with any of the player's Caelin squad.
Prior to starting the map, Heath used the Afa's drops and the Chapter 21 Elysian whip. Wyvern promotion bonuses aren't terribly great, but it still gives Heath +2 speed, allowing him to double every enemy wyvern on the map even if he were to equip a steel lance (Linus is still out of reach). The Afa's drops are mostly there to make his level ups a little more reliable. Well, if 5% in all growths made any tangible difference. He's ridiculous either way.
Turn By Turn Analysis:
Turn 1: Raven moves north and kills a merc (Lucius tags along to cast barrier on him). Heath gets danced by Ninian and moves in to block one of the wyverns from attacking Lucius. Florina enters the vendor and buys 2 Flux books and a Thunder book. Everyone else consonances around the village entrance.
EP: Raven and Lucius kill two wyverns. Bartre chips a merc.
Turn 2: Sain kills the merc that Bartre chipped. Florina and Canas move in to kill more mercs. Heath moves east and kills a pirate. Raven kills a third wyvern while Lucius kills another merc.
EP: Canas draws in the hero. Heath helps draw in some wyverns while Lucius kills another wyvern and dodges a bolting.
Turn 3: Raven kills the bolting sage. Lyn kills the hero with Eli's help. Bartre and Sain KO the remaining mercenaries on the south side. Flo kills one of the lake wyverns, allowing Heath to go and kill some pirates.
EP: More enemy killing. Lucius did face a fairly high CoD due to being in range of 3 wyverns.
Turn 4: Raven and Lucius continue to move northeast. Hector and Florina help kill some more wyvern riders. Flo is danced and heads north, stopping at the armory to buy 2 javelins and 4 hand axes. Sain uses his knight crest.
EP: Raven kills one of the heroes. Bartre draws in Geitz. Flo kills the W merc.
Turn 5: Dart recruits Geitz. Heath visits the earth seal house. Florina visits the silence staff house. Canas enters the armory and buys 2 of each reaver weapon. Eli enters the vendor and buys 3 heal staves and 2 restore staves. Lucius kills Linus with Raven's help.
Turns Taken: 5/136
Ending Thoughts:
Wow. Beat my own record for this map. Nice.
Sain had also promoted this map, giving me yet another reliable 8 move unit with decent offense and durability.
And Raven is once again proving how utterly ridiculous he is. Only Lv4 and he's only 2 away from capping str/spd? That's so brilliant, it's retarded.
Also, I had forgot to add Ninian's levels in the last four segments. Ah well. They're now on here.
P.S: If one did not see my commission where Natsu is fucking Sexy Santa Lucy in her ass, here it is again. Have fun fapping.
P.P.S: My suspension will expire in 2-3 days, and I will be able to access my account again. Now, I have no animosity with the mods (it's their site, their rules), but if I find out that someone had reported me, that user will suffer my wrath and I will make an example of him/her.
Unit List:
Name Level HP SM SK SP LK DF RS CN Weapon Level
Hector 18/ 0 36 20 15 11 11 20 4 13 Axe A
Eliwood 16/ 0 33 15 16 18 15 11 5 7 Swd A
Lyn 17/ 0 37 13 19 20 16 6 5 5 Swd A
Ninian 10/-- 21 0 0 21 19 8 11 4 --
Oswin 18/ 5 45 23 18 11 7 25 15 16 Lnc A/Axe A
Bartre 15/ 2 46 22 15 14 6 16 4 15 Axe A/Bow E
Priscilla 7/ 0 20 10 8 10 10 3 9 4 Stf B
Sain 15/ 1 35 19 10 15 8 15 5 9 Swd C/Lnc A/Axe E
Florina 13/ 1 29 12 18 20 14 8 13 5 Swd E/Lnc A
Raven 15/ 4 46 23 21 24 10 15 6 9 Swd A/Axe C
Lucius 13/ 3 29 18 10 17 4 6 20 7 Lgt A/Stf C
Canas 15/ 3 39 19 14 16 12 11 17 8 Drk S/Stf E
Legault 13/ 0 29 9 15 18 11 9 5 9 Swd C
Heath 15/ 1 43 20 17 15 8 20 6 9 Swd E/Lnc A
Geitz --/ 3 45 19 14 14 10 11 4 13 Axe B/Bow B
Supports: Hector x Lyn C, Eliwood x Ninian C
Swag List:
Earth seal
Silence
Silver sword
-----
Have a nice day.
Monday, 19 December 2016
Fairy Tail Christmas 2016
Merry Fucking Christmas, Douglas Garret (a.k.a ZNLOVER/TRUE-ZZMSSM7). I hope you like your gift. And yes, I will be making a grounded post out of you when my suspension time expires.
For those who do support NaLu, Merry Christmas. And I hope this pic of Natsu and Lucy having anal is to your liking.
Have fun, and be safe. And don't drink and drive.
-----
Fairy Tail is (c) 2006 Hiro Mashima
All unit(s) are Lv18 and above.
This pic was made by Kuroi Hoshi. Go here to view his stuff and here to watch his livestream.
Have a nice day.
Wednesday, 7 December 2016
ITT I Play Hector Hard Mode (part 18)
Chapter 23x: Genesis Does What Nintendon't
Units Deployed:
Hector, Hawkeye, Eliwood, Ninian, Oswin, Heath, Canas, Lucius
New Units:
None
Chapter Summary:
This is without any doubt one of the toughest maps in the game. This is the first map in the game where siege magic and status staves start appearing en masse, and if that wasn't bad enough, aside from the reinforcements, every enemy on the map is promoted.
In particular, sages are probably the most dangerous enemies here, with 18 magic giving the two Bolting users 30 attack and the sleep/silence users having 9 staff range. Bishops are a bit less threatening, possessing around 6 less attack with Purge and having 2 less range with status staves. While the sorcerers are a joke at long range (since Eclipse is a piece of shit and none of them have status staves), they are absolute monsters close up with their Luna books doing upwards of 20 damage with 26 crit.
The map itself is also one of the more difficult maps to get through. The player is split into two 4 man squads that have to traverse a 5 x 5 room floor with locked doors and 30 HP walls. If the player forgot to buy door keys (like I did), then it is highly recommended to bring a thief. Oh yeah, bring chest keys too, since there's some pretty nice stuff in the chests here.
Kishuna makes his second appearance, and once again, his magic seal is mostly beneficial to the player, as enemy magic users will be rendered inert if they're in his magic seal. However, slower units might be hard pressed to double them, as they will automatically unequip their magic if inside the seal (the enemies here average 11 AS when unequipped). Also, Kishuna will move around the map, allowing some of the enemy units to exit his seal and start attacking the party, so it is still vital that the siege magic users and status staff users are taken out ASAP.
Kishuna will leave the map automatically on turn 5, leaving behind his four promoted bodyguards. However, if the player attacks him before then, he will leave the map after being attacked, and leaving behind 4 unpromoted magic users with some pretty nice stuff (If the door was somehow opened before he leaves, he leaves behind 4 unpromoted melee units with silvers). Regardless of how he disappears, all the doors and cracked walls will disappear.
For those who were wondering why I was rigging Oswin's level ups so he'd gain an abnormal amount of resistance, this map (and a later one) is why. With 42 HP/14 res, Oswin is 3HKO'd at worst by every single enemy on the map outside of the Luna sorcerers, and with a pure water boost, even the Nosferatu sorcerers can only manage a 4HKO on him (Bolting sages 5HKO him). It also makes him highly resistant to being slept or berserked.
Turn By Turn Analysis:
Turn 1: Eliwood and Heath break down the wall in room C-1. Ninian dances Canas, who then kills the Luna sorc in room B-1. Lucius unlocks the door in room E-2. Hector busts down the wall while Oswin and Hawkeye chug down pure waters.
EP: Canas dodges a Purge. Hector gets hit by a Bolting.
Turn 2: Eli and Heath break down the wall leading to room A-1. Canas kills the bishop in this room. Oswin moves into room E-3 and kills the Bolting sage. Hawkeye kills the Nosferatu sorc.
EP: The two status staff users try to incapacitate Lucius, but miss.
Turn 3: Canas opens the door to B-2. Eli kills the sage there, then he and Heath break down the wall leading into A-2. Hawkeye opens the door to E-4 while Oswin breaks down the wall leading into D-4. Hector chugs down a pure water.
EP: Hector kills the bishop and gets chipped by the second Purge bishop. Lucius dodges another sleep staff while Oswin chips the silence sage.
Turn 4: Hawkeye and Hector kill the two status staff sages while Oswin kills the Purge bishop. Heath chucks a javelin at Kishuna, who then leaves. Eli then kills the purge bishop and Heath kills the Luna druid in room A-2. Canas kills the dark mage.
EP: Canas kills the two other unpromoted reinforcements. The bishop tries to attack Ninian, but misses. Hector gets attacked by the two Eclipse sorcs.
Turn 5: Heath kills the C-2 bishop and the A-4 sorc with Ninian's help (and some healing from both Canas and Lucius). Oswin kills the remaining sage with Hawkeye's help.
EP: More Eclipse shenanigans.
Turn 6: I send Lucius back to deal with the dark mage reinforcements that spawned in room E-1. Heath heads down to room A-5. Hector kills the remaining Noferatu sorc. Hawkeye opens the berserk staff chest.
EP: The dark mage reinforcement attacks Merlinus. The mage reinforcement does on Canas.
Turn 7: Heath opens the silver blade chest. Hector kills the troubadour reinforcement. Oswin kills the last druid. Lucius kills another dark mage reinforcement while Canas kills another mage.
EP: The remaining dark mage attacks Merlinus.
Turn 8: I take out the last of the reinforcements. Oswin opens the secret book chest.
Turns Taken: 8/131
Ending Thoughts:
Heath reaches Lv15, finally capping str/def. Guess who's promoting next map?
Also, Eliwood and Hector have gained one level each, fulfilling the requirement to go to Linus's version of FFO.
Speaking of Hector, he's starting to get pretty close to Lv20, and unfortunately, he'll be stuck there for a bit, since he cannot promote until after Cog.
Unit List:
Name Level HP SM SK SP LK DF RS CN Weapon Level
Hector 18/ 0 36 20 15 11 11 20 4 13 Axe A
Eliwood 16/ 0 33 15 16 18 15 11 5 7 Swd A
Lyn 16/ 0 36 13 18 20 15 5 5 5 Swd A
Oswin 18/ 5 45 23 18 11 7 25 15 16 Lnc A/Axe A
Bartre 15/ 1 45 21 15 13 6 15 4 15 Axe A/Bow E
Priscilla 7/ 0 20 10 8 10 10 3 9 4 Stf B
Sain 14/ 0 32 18 8 14 8 12 4 9 Swd C/Lnc B
Florina 13/ 1 29 12 18 20 14 8 13 5 Swd E/Lnc A
Raven 15/ 2 44 21 21 23 9 14 5 9 Swd A/Axe D
Lucius 13/ 1 28 17 10 16 3 6 18 7 Lgt B/Stf C
Canas 15/ 3 39 19 14 16 12 11 17 8 Drk S/Stf E
Legault 13/ 0 29 9 15 18 11 9 5 9 Swd C
Heath 15/ 0 39 20 15 13 8 20 4 9 Lnc A
Hawkeye --/ 4 50 18 14 11 13 14 10 16 Axe A
Supports: Hector x Lyn C, Eliwood x Ninian C
Swag List:
Berserk
Secret book
Silver blade
Afa's drops
-----
Have a nice day.
Units Deployed:
Hector, Hawkeye, Eliwood, Ninian, Oswin, Heath, Canas, Lucius
New Units:
None
Chapter Summary:
This is without any doubt one of the toughest maps in the game. This is the first map in the game where siege magic and status staves start appearing en masse, and if that wasn't bad enough, aside from the reinforcements, every enemy on the map is promoted.
In particular, sages are probably the most dangerous enemies here, with 18 magic giving the two Bolting users 30 attack and the sleep/silence users having 9 staff range. Bishops are a bit less threatening, possessing around 6 less attack with Purge and having 2 less range with status staves. While the sorcerers are a joke at long range (since Eclipse is a piece of shit and none of them have status staves), they are absolute monsters close up with their Luna books doing upwards of 20 damage with 26 crit.
The map itself is also one of the more difficult maps to get through. The player is split into two 4 man squads that have to traverse a 5 x 5 room floor with locked doors and 30 HP walls. If the player forgot to buy door keys (like I did), then it is highly recommended to bring a thief. Oh yeah, bring chest keys too, since there's some pretty nice stuff in the chests here.
Kishuna makes his second appearance, and once again, his magic seal is mostly beneficial to the player, as enemy magic users will be rendered inert if they're in his magic seal. However, slower units might be hard pressed to double them, as they will automatically unequip their magic if inside the seal (the enemies here average 11 AS when unequipped). Also, Kishuna will move around the map, allowing some of the enemy units to exit his seal and start attacking the party, so it is still vital that the siege magic users and status staff users are taken out ASAP.
Kishuna will leave the map automatically on turn 5, leaving behind his four promoted bodyguards. However, if the player attacks him before then, he will leave the map after being attacked, and leaving behind 4 unpromoted magic users with some pretty nice stuff (If the door was somehow opened before he leaves, he leaves behind 4 unpromoted melee units with silvers). Regardless of how he disappears, all the doors and cracked walls will disappear.
For those who were wondering why I was rigging Oswin's level ups so he'd gain an abnormal amount of resistance, this map (and a later one) is why. With 42 HP/14 res, Oswin is 3HKO'd at worst by every single enemy on the map outside of the Luna sorcerers, and with a pure water boost, even the Nosferatu sorcerers can only manage a 4HKO on him (Bolting sages 5HKO him). It also makes him highly resistant to being slept or berserked.
Turn By Turn Analysis:
Turn 1: Eliwood and Heath break down the wall in room C-1. Ninian dances Canas, who then kills the Luna sorc in room B-1. Lucius unlocks the door in room E-2. Hector busts down the wall while Oswin and Hawkeye chug down pure waters.
EP: Canas dodges a Purge. Hector gets hit by a Bolting.
Turn 2: Eli and Heath break down the wall leading to room A-1. Canas kills the bishop in this room. Oswin moves into room E-3 and kills the Bolting sage. Hawkeye kills the Nosferatu sorc.
EP: The two status staff users try to incapacitate Lucius, but miss.
Turn 3: Canas opens the door to B-2. Eli kills the sage there, then he and Heath break down the wall leading into A-2. Hawkeye opens the door to E-4 while Oswin breaks down the wall leading into D-4. Hector chugs down a pure water.
EP: Hector kills the bishop and gets chipped by the second Purge bishop. Lucius dodges another sleep staff while Oswin chips the silence sage.
Turn 4: Hawkeye and Hector kill the two status staff sages while Oswin kills the Purge bishop. Heath chucks a javelin at Kishuna, who then leaves. Eli then kills the purge bishop and Heath kills the Luna druid in room A-2. Canas kills the dark mage.
EP: Canas kills the two other unpromoted reinforcements. The bishop tries to attack Ninian, but misses. Hector gets attacked by the two Eclipse sorcs.
Turn 5: Heath kills the C-2 bishop and the A-4 sorc with Ninian's help (and some healing from both Canas and Lucius). Oswin kills the remaining sage with Hawkeye's help.
EP: More Eclipse shenanigans.
Turn 6: I send Lucius back to deal with the dark mage reinforcements that spawned in room E-1. Heath heads down to room A-5. Hector kills the remaining Noferatu sorc. Hawkeye opens the berserk staff chest.
EP: The dark mage reinforcement attacks Merlinus. The mage reinforcement does on Canas.
Turn 7: Heath opens the silver blade chest. Hector kills the troubadour reinforcement. Oswin kills the last druid. Lucius kills another dark mage reinforcement while Canas kills another mage.
EP: The remaining dark mage attacks Merlinus.
Turn 8: I take out the last of the reinforcements. Oswin opens the secret book chest.
Turns Taken: 8/131
Ending Thoughts:
Heath reaches Lv15, finally capping str/def. Guess who's promoting next map?
Also, Eliwood and Hector have gained one level each, fulfilling the requirement to go to Linus's version of FFO.
Speaking of Hector, he's starting to get pretty close to Lv20, and unfortunately, he'll be stuck there for a bit, since he cannot promote until after Cog.
Unit List:
Name Level HP SM SK SP LK DF RS CN Weapon Level
Hector 18/ 0 36 20 15 11 11 20 4 13 Axe A
Eliwood 16/ 0 33 15 16 18 15 11 5 7 Swd A
Lyn 16/ 0 36 13 18 20 15 5 5 5 Swd A
Oswin 18/ 5 45 23 18 11 7 25 15 16 Lnc A/Axe A
Bartre 15/ 1 45 21 15 13 6 15 4 15 Axe A/Bow E
Priscilla 7/ 0 20 10 8 10 10 3 9 4 Stf B
Sain 14/ 0 32 18 8 14 8 12 4 9 Swd C/Lnc B
Florina 13/ 1 29 12 18 20 14 8 13 5 Swd E/Lnc A
Raven 15/ 2 44 21 21 23 9 14 5 9 Swd A/Axe D
Lucius 13/ 1 28 17 10 16 3 6 18 7 Lgt B/Stf C
Canas 15/ 3 39 19 14 16 12 11 17 8 Drk S/Stf E
Legault 13/ 0 29 9 15 18 11 9 5 9 Swd C
Heath 15/ 0 39 20 15 13 8 20 4 9 Lnc A
Hawkeye --/ 4 50 18 14 11 13 14 10 16 Axe A
Supports: Hector x Lyn C, Eliwood x Ninian C
Swag List:
Berserk
Secret book
Silver blade
Afa's drops
-----
Have a nice day.
ITT I Play Hector Hard Mode (part 17)
Chapter 23: 1001 Nabatian Nights
Units Deployed:
Hector, Eliwood, Ninian, Heath, Florina, Canas, Lucius, Legault
New Units:
Hawkeye (Lv4 Berserker)
Bases: 50 HP/18 str/14 skl/11 spd/13 lck/14 def/10 res/16 con Axe A
Growths: 50 HP/40 str/30 skl/25 spd/40 lck/20 def/35 res
Supports: Pent, Louise, Ninian
Summary: Imagine Dorcas, but have him join as a prepromoted berserker during a midgame map. That's basically Hawkeye in a nutshell. While Hawkeye is one of the slowest units in the game, he hits like a tractor trailer and will basically never die. He also has a completely custom animation that one will not see other berserkers use. And that's always cool.
Chapter Summary:
Desert map. Most Fire Emblem player loathe desert maps with the passion of a thousand suns, and I'm going to be honest, I'm not much of an exception. Desert terrain has the effect of incurring movement penalties for most units (Most infantry units have a 2 move penalty, while most pony riders have a 4 move penalty. Armors and nomads have a 3 move penalty.), with only flying units and infantry magic users being unaffected.
Most of the enemy force here consists of magic users and wyvern riders that conveniently ignore desert terrain, and at this point in the game, it is improbable that the player has a flying unit or magic user of their own that can stand up to all of these enemies. The two bosses are both warriors packing 50+ HP and 30+ attack, making them quite threatening at close range. They're even more threatening when they're within close proximity of one another, since they have an A support with each other.
Oh yeah, this map also features fog of war. And that's always nice.
Like most desert maps in the Fire Emblem series, there are many hidden items to be found here. One can find a map of the hidden item locations here. It is highly recommended to bring a thief for this map, since thieves are guaranteed to pick up a hidden item (other unit types have a 10% chance of finding said item). There is also a celestial ring on one of the mages and a white gem on one of the bosses that can be mugged.
There is also an NPC unit on this map that the player is supposed to protect. Though in this case, Pent hardly needs protecting, as he is 3HKO'd at worst by every generic enemy on the map at sub-40 hit rates and can easily ORKO them. No, the real problem comes from stopping Pent from killing everything so the player can fulfill the gaiden requirement, as I'll explain in the next paragraph.
The last thing I will point out is the gaiden requirement. In order to unlock the next side chapter, the player must earn at least 700 exp across all of their units. This can be done by bringing at least 2 unpromoted units, since they gain exp at a faster rate than their promoted brethren. Also, one can gain cheap exp by using staves or Ninian's dance command. Just... make sure Pent doesn't end up killing everything.
Turn By Turn Analysis:
Turn 1: Legault moves next to the tent and lights a torch, picking up an ocean seal. Canas pops a mage while Lucius, Eli and Ninian head towards the non-desert portion of the map to take out some armors. Florina and Heath ferry Legault towards Canas's location.
EP: Canas chips the boss. He also kills a wyvern, a mage, and an archer. Lucius kills an armor, brigand, and archer. Heath kills another archer. Legault gets attacked by a wyvern. Many enemies attack Pent, including two wyverns that bring him to 9 HP.
Turn 2: Hector recruits Hawkeye. Canas and Lucius both chip Paul, allowing Heath to kill him. Hawkeye kills the wyvern that attacked Legault. Legault steals the celestial ring from the mage, who Florina kills.
EP: Eliwood kills a cav, then he and Ninian get surrounded by 3 more pony riders. Florina chips an archer while Lucius chips a monk. More enemies on the western side of the map die on Pent.
Turn 3: Heath kills a dark mage reinforcement. Florina kills the archer from earlier. Hector kills the monk while Eliwood and Lucius kill the pony riders from last turn. Lucius then gets danced by Ninian and promotes, ending his turn in Jasmine's range.
EP: Lucius draws in Jasmine (he either needed to dodge Jasmine or the archer to live this EP). Heath kills an archer. The longbow archer attacks Legault.
Turn 4: Florina kills the archer blocking Legault (I wanted Hector to kill him, but he whiffed one of the two hits needed), who then steals Jasmine's white gem. Hawkeye and Canas chip Jasmine, allowing Eliwood to kill him. Heath moves west, using a vulnerary.
EP: Heath chips 3 wyvern riders.
Turn 5: Florina pics up Legault, then gets danced and drops Legault. Heath kills one of the wyvern riders he chipped the previous turn. Eli and Ninian reach support C.
EP: Heath kills the two wyvern riders he chipped last EP and chips a third.
Turn 6: Leggy picks up the Filla's Might. Heath and Florina daisy chain him over the hull so he can pick up the body ring next turn.
EP: Heath kills the dark mage reinforcement. Florina further chips the wyvern.
Turn 7: Florina picks up Leggy and heads north after being danced.
EP: Heath tries to kill another dark mage reinforcement, but misses one of his attacks.
Turn 8: Leggy picks up the prism sword. Florina promotes, is danced by Ninian, then picks up Legault again. Heath kills the dark mage he missed previously.
EP: Heath and Pent clean up, ending the map.
Turns Taken: 8/123
Ending Thoughts:
Florina and Lucius both promoted over the course of this map, the former giving me an 8 move flying unit and the latter giving me a staffbot with innate Barrier/Restore. The latter will come in handy on the next map.
Heath went from Lv9 to Lv12 (almost Lv13) in the span of this one map. Just 206 more exp and he'll be ready to promote.
Eliwood also gained two levels, meaning that he, Lyn, and Hector need to gain two more levels between the three of them in order to fulfill the requirements to reach Geitz's version of FFO.
On another topic, I managed to get all the swag except for the hero crest (superfluous since both my hero crest users are promoted) and the Eclipse book (useless). Not bad.
Unit Levels:
Name Level HP SM SK SP LK DF RS CN Weapon Level
Hector 17/ 0 35 19 14 11 10 20 4 13 Axe A
Eliwood 15/ 0 32 15 15 17 14 11 5 7 Swd A
Lyn 16/ 0 36 13 18 20 15 5 5 5 Swd A
Oswin 18/ 3 43 22 17 10 7 24 14 16 Lnc A/Axe A
Bartre 15/ 1 45 21 15 13 6 15 4 15 Axe A/Bow E
Priscilla 7/ 0 20 10 8 10 10 3 9 4 Stf B
Sain 14/ 0 32 18 8 14 8 12 4 9 Swd C/Lnc B
Florina 13/ 1 29 12 18 20 14 8 13 4 Swd E/Lnc A
Raven 15/ 2 44 21 21 23 9 14 5 9 Swd A/Axe D
Lucius 13/ 1 28 17 10 16 3 6 18 6 Lgt B/Stf C
Canas 15/ 2 38 18 13 16 11 11 16 8 Drk A/Stf E
Legault 13/ 0 29 9 15 18 11 9 5 9 Swd C
Heath 12/ 0 36 18 13 12 8 17 3 9 Lnc B
Hawkeye --/ 4 50 18 14 11 13 14 10 16 Axe A
Supports: Hector x Lyn C, Eliwood x Ninian C
Swag List:
Ocean seal
Prism sword
Celestial ring
White gem
Filla's Might
-----
Have a nice day.
Units Deployed:
Hector, Eliwood, Ninian, Heath, Florina, Canas, Lucius, Legault
New Units:
Hawkeye (Lv4 Berserker)
Bases: 50 HP/18 str/14 skl/11 spd/13 lck/14 def/10 res/16 con Axe A
Growths: 50 HP/40 str/30 skl/25 spd/40 lck/20 def/35 res
Supports: Pent, Louise, Ninian
Summary: Imagine Dorcas, but have him join as a prepromoted berserker during a midgame map. That's basically Hawkeye in a nutshell. While Hawkeye is one of the slowest units in the game, he hits like a tractor trailer and will basically never die. He also has a completely custom animation that one will not see other berserkers use. And that's always cool.
Chapter Summary:
Desert map. Most Fire Emblem player loathe desert maps with the passion of a thousand suns, and I'm going to be honest, I'm not much of an exception. Desert terrain has the effect of incurring movement penalties for most units (Most infantry units have a 2 move penalty, while most pony riders have a 4 move penalty. Armors and nomads have a 3 move penalty.), with only flying units and infantry magic users being unaffected.
Most of the enemy force here consists of magic users and wyvern riders that conveniently ignore desert terrain, and at this point in the game, it is improbable that the player has a flying unit or magic user of their own that can stand up to all of these enemies. The two bosses are both warriors packing 50+ HP and 30+ attack, making them quite threatening at close range. They're even more threatening when they're within close proximity of one another, since they have an A support with each other.
Oh yeah, this map also features fog of war. And that's always nice.
Like most desert maps in the Fire Emblem series, there are many hidden items to be found here. One can find a map of the hidden item locations here. It is highly recommended to bring a thief for this map, since thieves are guaranteed to pick up a hidden item (other unit types have a 10% chance of finding said item). There is also a celestial ring on one of the mages and a white gem on one of the bosses that can be mugged.
There is also an NPC unit on this map that the player is supposed to protect. Though in this case, Pent hardly needs protecting, as he is 3HKO'd at worst by every generic enemy on the map at sub-40 hit rates and can easily ORKO them. No, the real problem comes from stopping Pent from killing everything so the player can fulfill the gaiden requirement, as I'll explain in the next paragraph.
The last thing I will point out is the gaiden requirement. In order to unlock the next side chapter, the player must earn at least 700 exp across all of their units. This can be done by bringing at least 2 unpromoted units, since they gain exp at a faster rate than their promoted brethren. Also, one can gain cheap exp by using staves or Ninian's dance command. Just... make sure Pent doesn't end up killing everything.
Turn By Turn Analysis:
Turn 1: Legault moves next to the tent and lights a torch, picking up an ocean seal. Canas pops a mage while Lucius, Eli and Ninian head towards the non-desert portion of the map to take out some armors. Florina and Heath ferry Legault towards Canas's location.
EP: Canas chips the boss. He also kills a wyvern, a mage, and an archer. Lucius kills an armor, brigand, and archer. Heath kills another archer. Legault gets attacked by a wyvern. Many enemies attack Pent, including two wyverns that bring him to 9 HP.
Turn 2: Hector recruits Hawkeye. Canas and Lucius both chip Paul, allowing Heath to kill him. Hawkeye kills the wyvern that attacked Legault. Legault steals the celestial ring from the mage, who Florina kills.
EP: Eliwood kills a cav, then he and Ninian get surrounded by 3 more pony riders. Florina chips an archer while Lucius chips a monk. More enemies on the western side of the map die on Pent.
Turn 3: Heath kills a dark mage reinforcement. Florina kills the archer from earlier. Hector kills the monk while Eliwood and Lucius kill the pony riders from last turn. Lucius then gets danced by Ninian and promotes, ending his turn in Jasmine's range.
EP: Lucius draws in Jasmine (he either needed to dodge Jasmine or the archer to live this EP). Heath kills an archer. The longbow archer attacks Legault.
Turn 4: Florina kills the archer blocking Legault (I wanted Hector to kill him, but he whiffed one of the two hits needed), who then steals Jasmine's white gem. Hawkeye and Canas chip Jasmine, allowing Eliwood to kill him. Heath moves west, using a vulnerary.
EP: Heath chips 3 wyvern riders.
Turn 5: Florina pics up Legault, then gets danced and drops Legault. Heath kills one of the wyvern riders he chipped the previous turn. Eli and Ninian reach support C.
EP: Heath kills the two wyvern riders he chipped last EP and chips a third.
Turn 6: Leggy picks up the Filla's Might. Heath and Florina daisy chain him over the hull so he can pick up the body ring next turn.
EP: Heath kills the dark mage reinforcement. Florina further chips the wyvern.
Turn 7: Florina picks up Leggy and heads north after being danced.
EP: Heath tries to kill another dark mage reinforcement, but misses one of his attacks.
Turn 8: Leggy picks up the prism sword. Florina promotes, is danced by Ninian, then picks up Legault again. Heath kills the dark mage he missed previously.
EP: Heath and Pent clean up, ending the map.
Turns Taken: 8/123
Ending Thoughts:
Florina and Lucius both promoted over the course of this map, the former giving me an 8 move flying unit and the latter giving me a staffbot with innate Barrier/Restore. The latter will come in handy on the next map.
Heath went from Lv9 to Lv12 (almost Lv13) in the span of this one map. Just 206 more exp and he'll be ready to promote.
Eliwood also gained two levels, meaning that he, Lyn, and Hector need to gain two more levels between the three of them in order to fulfill the requirements to reach Geitz's version of FFO.
On another topic, I managed to get all the swag except for the hero crest (superfluous since both my hero crest users are promoted) and the Eclipse book (useless). Not bad.
Unit Levels:
Name Level HP SM SK SP LK DF RS CN Weapon Level
Hector 17/ 0 35 19 14 11 10 20 4 13 Axe A
Eliwood 15/ 0 32 15 15 17 14 11 5 7 Swd A
Lyn 16/ 0 36 13 18 20 15 5 5 5 Swd A
Oswin 18/ 3 43 22 17 10 7 24 14 16 Lnc A/Axe A
Bartre 15/ 1 45 21 15 13 6 15 4 15 Axe A/Bow E
Priscilla 7/ 0 20 10 8 10 10 3 9 4 Stf B
Sain 14/ 0 32 18 8 14 8 12 4 9 Swd C/Lnc B
Florina 13/ 1 29 12 18 20 14 8 13 4 Swd E/Lnc A
Raven 15/ 2 44 21 21 23 9 14 5 9 Swd A/Axe D
Lucius 13/ 1 28 17 10 16 3 6 18 6 Lgt B/Stf C
Canas 15/ 2 38 18 13 16 11 11 16 8 Drk A/Stf E
Legault 13/ 0 29 9 15 18 11 9 5 9 Swd C
Heath 12/ 0 36 18 13 12 8 17 3 9 Lnc B
Hawkeye --/ 4 50 18 14 11 13 14 10 16 Axe A
Supports: Hector x Lyn C, Eliwood x Ninian C
Swag List:
Ocean seal
Prism sword
Celestial ring
White gem
Filla's Might
-----
Have a nice day.
Friday, 2 December 2016
ITT I Play Hector Hard Mode (part 16)
Chapter 22: Thria Fortress Defense
Units Deployed:
Hector, Eliwood, Lyn, Ninian, Oswin, Bartre, Sain, Florina, Canas, Lucius, Legault
New Units:
Isadora (Lv1 Paladin)
Bases: 28 HP/13 str/12 skl/16 spd/10 lck/8 def/6 res/6 con Swd A/Lnc B/Axe D
Growths: 70 HP/30 str/35 skl/50 spd/45 lck/20 def/25 res
Supports: Harken, Marcus, Lowen, Sain, Legault, Geitz, Renault
Summary: Isadora is basically Marcus if he traded bulk for speed (and a pair of tits) and joined 14 maps later. Her durability is just atrocious for a --/1 paladin, and her speed is wasted by a crappy 6 con. She's certainly not worth using over Kent or Sain, but is somewhat useful if one needs a filler.
Rath (Lv7 Nomad)
Bases: 25 HP/8 str/9 skl/10 spd/5 lck/7 def/2 res/7 con Bow C
Growths: 80 HP/50 str/40 skl/50 spd/30 lck/10 def/25 res
Supports: Lyn, Wil, Guy
Summary: A pony rider that uses bows. He's actually pretty decent if one looks past his latish join time and somewhat mediocre bases for this point in the game. However, his mount, combined with the fact that three of the next four maps predominantly feature wyverns, makes him better than Wil and Beccy put together.
Heath (Lv7 Wyvern Rider)
Bases: 31 HP/14 str/10 skl/9 spd/7 lck/12 def/2 res/9 res Lnc B
Growths: 80 HP/50 str/50 skl/45 spd/20 lck/30 def/20 res
Supports: Priscilla, Kent, Legault, Louise, Vaida
Summary: A dragon rider. Heath is usually underrated in tier lists, since unlike Florina and Fiora, he isn't a complete wuss at combat, no thanks to his 14 strength base and 31 HP/12 def bulk (helps that his growths in all three stats are above average by FE7 standards). He does pay for this slightly with a bad speed base, though he does have a decent growth there. His only real flaw is that he takes magic hits like a little bitch.
Chapter Summary:
The objective of this map is to protect Nils for 11 turns, a trivial task considering that Nils was placed in the back and isn't immediately threatened by anything. One can also end the map early by killing the turd named Eubans.
Many of the enemies on this map carry reaver weapons. Reaver weapons are special in that they can reverse the weapon triangle (e.g. an axereaver is strong against axes), and the WT bonuses are doubled when doing so. One way to deal with this is to use a weapon type that the reaver's weapon type would normally be good against (e.g. use a sword to fight an axereaver).
There is a secret shoppe in the northwest corner of the fortress that sells assorted staves, as well as chest keys and lockpicks. Be sure to visit it while the opportunity lasts.
Prior to starting the map, I promoted Bartre with the Chapter 21 hero crest.
Turn By Turn Analysis:
Turn 1: Oswin and Bartre move south and kill the two knights blocking the south exit. Eliwood and Ninian head west while Hector and Lyn head east. Isadora moves west as well, picking up Legault and trading over Ninian's silver and VIP cards.
EP: Bartre kills a cavalier and two nomads. Legault chips a wyvern.
Turn 2: Bartre kills a wyvern. Lucius kills the cavalier that Oswin whiffed last turn. Oswin kills a knight. Eli and Ninian continue west. Canas uses Isadora's seraph rope.
EP: Heath attacks Ninian. Hector and Sain kill the two swordreaver fighters to the east, as well as a WK. Legault kills the WK he weakened last turn as well as chipping another one. Bartre kills a nomad and a shaman.
Turn 3: Legault and Isa kill the enemies blocking Eli's path to Heath, who is then recruited. Lyn recruits Rath. Oswin, Bartre, Sain, Canas, and Lucius take out the knight, mage, cavalier, and two wyverns that the first two drew in last turn. Heath kills a fighter with Ninian's help.
EP: Bartre kills two knights and a fighter. Oswin helps kill mages. The thief pilfers the brave axe chest.
Turn 4: Heath kills the thief. Eliwood and Legault take out two of the mages and the cavalier reinforcement. Oswin's group continues to break through the southern reinforcements. Isa heads back to the secret shoppe. Hector and Lyn move south and kill a nomad.
EP: The south reinforcements continue to die on Bartre, Oswin, and Hector. Eliwood weakens a fighter and cavalier.
Turn 5: Eliwood kills the last mage. Heath kills the fighter reinforcement Eli weakened before getting danced by Ninian. Leggy and Sain move in to block the enemies from attacking Ninian. Hector and Lyn kill a nomad and fighter reinforcement, respectively.
EP: Leggy chips another fighter reinforcement. The cavalier attacks an NPC knight.
Turn 6: My main group continues to head south, killing reinforcements along the way. Leggy grabs the 10000 gold chest. Isa enters the secret shoppe and buys 2 chest keys, a lockpick, 3 physic staves, 4 torch staves, and 3 barrier staves.
EP: A WK attacks Lucius and dies. The E WK attacks the NPC merc, as do two archer reinforcements.
Turn 7: Oswin kills a nomad reinforcement. The party heads east to deal with Eubans.
EP: Oswin draws in Eubans. Heath also draws in a WK reinforcement, and the NPC merc kills a WK before the archers kill him. Florina kills a third archer.
Turn 8: Lucius kills the WK that Heath chipped. Eliwood heads W to kill a cavalier reinforcement. Oswin chips Eubans again, then Heath kills him.
Turns Taken: 8/115
Ending Thoughts:
Off to a good start, Heath.
I'm probably going to promote Lucius before the next map, especially considering it's desert, and I would like as many units that can ignore desert terrain as I can get away with. Plus I need extra healers.
As for why I gave Canas the robe, it makes his enemy phase combat a bit more reliable, which will definitely come into play next map.
Unit Levels:
Name Level HP SM SK SP LK DF RS CN Weapon Level
Hector 16/ 0 34 18 13 11 9 20 4 13 Axe A
Eliwood 13/ 0 30 14 14 15 13 10 5 7 Swd A
Lyn 16/ 0 36 13 18 20 15 5 5 5 Swd A
Serra 5/ 0 19 5 6 11 9 2 8 4 Stf B
Oswin 18/ 3 43 22 17 10 7 24 14 16 Lnc A/Axe A
Bartre 15/ 1 45 21 15 13 6 15 4 15 Axe A/Bow E
Priscilla 7/ 0 20 10 8 10 10 3 9 4 Stf B
Sain 14/ 0 32 18 8 14 8 12 4 9 Swd C/Lnc B
Florina 12/ 0 24 10 17 19 14 6 11 4 Lnc A
Raven 15/ 2 44 21 21 23 9 14 5 9 Swd A/Axe D
Lucius 12/ 0 24 15 8 15 3 3 15 6 Lgt B
Canas 15/ 1 30 17 13 15 10 10 15 8 Drk A/Stf E
Legault 12/ 0 29 9 15 18 11 9 5 9 Swd C
Heath 9/ 0 33 15 12 10 7 14 2 9 Lnc B
Rath 8/ 0 26 9 9 11 5 7 2 7 Bow C
Isadora --/ 1 28 13 12 16 10 8 6 6 Swd A/Lnc B/Axe D
Supports: Hector x Lyn C
Swag List:
Knight crest
Brave axe
10000G
Armor cutter
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Have a nice day.
Units Deployed:
Hector, Eliwood, Lyn, Ninian, Oswin, Bartre, Sain, Florina, Canas, Lucius, Legault
New Units:
Isadora (Lv1 Paladin)
Bases: 28 HP/13 str/12 skl/16 spd/10 lck/8 def/6 res/6 con Swd A/Lnc B/Axe D
Growths: 70 HP/30 str/35 skl/50 spd/45 lck/20 def/25 res
Supports: Harken, Marcus, Lowen, Sain, Legault, Geitz, Renault
Summary: Isadora is basically Marcus if he traded bulk for speed (and a pair of tits) and joined 14 maps later. Her durability is just atrocious for a --/1 paladin, and her speed is wasted by a crappy 6 con. She's certainly not worth using over Kent or Sain, but is somewhat useful if one needs a filler.
Rath (Lv7 Nomad)
Bases: 25 HP/8 str/9 skl/10 spd/5 lck/7 def/2 res/7 con Bow C
Growths: 80 HP/50 str/40 skl/50 spd/30 lck/10 def/25 res
Supports: Lyn, Wil, Guy
Summary: A pony rider that uses bows. He's actually pretty decent if one looks past his latish join time and somewhat mediocre bases for this point in the game. However, his mount, combined with the fact that three of the next four maps predominantly feature wyverns, makes him better than Wil and Beccy put together.
Heath (Lv7 Wyvern Rider)
Bases: 31 HP/14 str/10 skl/9 spd/7 lck/12 def/2 res/9 res Lnc B
Growths: 80 HP/50 str/50 skl/45 spd/20 lck/30 def/20 res
Supports: Priscilla, Kent, Legault, Louise, Vaida
Summary: A dragon rider. Heath is usually underrated in tier lists, since unlike Florina and Fiora, he isn't a complete wuss at combat, no thanks to his 14 strength base and 31 HP/12 def bulk (helps that his growths in all three stats are above average by FE7 standards). He does pay for this slightly with a bad speed base, though he does have a decent growth there. His only real flaw is that he takes magic hits like a little bitch.
Chapter Summary:
The objective of this map is to protect Nils for 11 turns, a trivial task considering that Nils was placed in the back and isn't immediately threatened by anything. One can also end the map early by killing the turd named Eubans.
Many of the enemies on this map carry reaver weapons. Reaver weapons are special in that they can reverse the weapon triangle (e.g. an axereaver is strong against axes), and the WT bonuses are doubled when doing so. One way to deal with this is to use a weapon type that the reaver's weapon type would normally be good against (e.g. use a sword to fight an axereaver).
There is a secret shoppe in the northwest corner of the fortress that sells assorted staves, as well as chest keys and lockpicks. Be sure to visit it while the opportunity lasts.
Prior to starting the map, I promoted Bartre with the Chapter 21 hero crest.
Turn By Turn Analysis:
Turn 1: Oswin and Bartre move south and kill the two knights blocking the south exit. Eliwood and Ninian head west while Hector and Lyn head east. Isadora moves west as well, picking up Legault and trading over Ninian's silver and VIP cards.
EP: Bartre kills a cavalier and two nomads. Legault chips a wyvern.
Turn 2: Bartre kills a wyvern. Lucius kills the cavalier that Oswin whiffed last turn. Oswin kills a knight. Eli and Ninian continue west. Canas uses Isadora's seraph rope.
EP: Heath attacks Ninian. Hector and Sain kill the two swordreaver fighters to the east, as well as a WK. Legault kills the WK he weakened last turn as well as chipping another one. Bartre kills a nomad and a shaman.
Turn 3: Legault and Isa kill the enemies blocking Eli's path to Heath, who is then recruited. Lyn recruits Rath. Oswin, Bartre, Sain, Canas, and Lucius take out the knight, mage, cavalier, and two wyverns that the first two drew in last turn. Heath kills a fighter with Ninian's help.
EP: Bartre kills two knights and a fighter. Oswin helps kill mages. The thief pilfers the brave axe chest.
Turn 4: Heath kills the thief. Eliwood and Legault take out two of the mages and the cavalier reinforcement. Oswin's group continues to break through the southern reinforcements. Isa heads back to the secret shoppe. Hector and Lyn move south and kill a nomad.
EP: The south reinforcements continue to die on Bartre, Oswin, and Hector. Eliwood weakens a fighter and cavalier.
Turn 5: Eliwood kills the last mage. Heath kills the fighter reinforcement Eli weakened before getting danced by Ninian. Leggy and Sain move in to block the enemies from attacking Ninian. Hector and Lyn kill a nomad and fighter reinforcement, respectively.
EP: Leggy chips another fighter reinforcement. The cavalier attacks an NPC knight.
Turn 6: My main group continues to head south, killing reinforcements along the way. Leggy grabs the 10000 gold chest. Isa enters the secret shoppe and buys 2 chest keys, a lockpick, 3 physic staves, 4 torch staves, and 3 barrier staves.
EP: A WK attacks Lucius and dies. The E WK attacks the NPC merc, as do two archer reinforcements.
Turn 7: Oswin kills a nomad reinforcement. The party heads east to deal with Eubans.
EP: Oswin draws in Eubans. Heath also draws in a WK reinforcement, and the NPC merc kills a WK before the archers kill him. Florina kills a third archer.
Turn 8: Lucius kills the WK that Heath chipped. Eliwood heads W to kill a cavalier reinforcement. Oswin chips Eubans again, then Heath kills him.
Turns Taken: 8/115
Ending Thoughts:
Off to a good start, Heath.
I'm probably going to promote Lucius before the next map, especially considering it's desert, and I would like as many units that can ignore desert terrain as I can get away with. Plus I need extra healers.
As for why I gave Canas the robe, it makes his enemy phase combat a bit more reliable, which will definitely come into play next map.
Unit Levels:
Name Level HP SM SK SP LK DF RS CN Weapon Level
Hector 16/ 0 34 18 13 11 9 20 4 13 Axe A
Eliwood 13/ 0 30 14 14 15 13 10 5 7 Swd A
Lyn 16/ 0 36 13 18 20 15 5 5 5 Swd A
Serra 5/ 0 19 5 6 11 9 2 8 4 Stf B
Oswin 18/ 3 43 22 17 10 7 24 14 16 Lnc A/Axe A
Bartre 15/ 1 45 21 15 13 6 15 4 15 Axe A/Bow E
Priscilla 7/ 0 20 10 8 10 10 3 9 4 Stf B
Sain 14/ 0 32 18 8 14 8 12 4 9 Swd C/Lnc B
Florina 12/ 0 24 10 17 19 14 6 11 4 Lnc A
Raven 15/ 2 44 21 21 23 9 14 5 9 Swd A/Axe D
Lucius 12/ 0 24 15 8 15 3 3 15 6 Lgt B
Canas 15/ 1 30 17 13 15 10 10 15 8 Drk A/Stf E
Legault 12/ 0 29 9 15 18 11 9 5 9 Swd C
Heath 9/ 0 33 15 12 10 7 14 2 9 Lnc B
Rath 8/ 0 26 9 9 11 5 7 2 7 Bow C
Isadora --/ 1 28 13 12 16 10 8 6 6 Swd A/Lnc B/Axe D
Supports: Hector x Lyn C
Swag List:
Knight crest
Brave axe
10000G
Armor cutter
-----
Have a nice day.
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