Chapter 12: Birds Of A Feather Flock Together
New Units:
Eliwood (Lv1 Lord)
Bases: 18 HP/5 str/5 skl/7 spd/7 lck/5 def/0 res/7 con Swd C
Growths: 80 HP/45 str/50 skl/40 spd/45 lck/30 def/35 res
Supports: Hector, Lyn, Ninian, Fiora, Marcus, Lowen, Harken
Summary: Roy's father. Like Roy, Eliwood's combat is balls early on, and takes a rather long time to become competent, and even once he does, he doesn't really stand out until he promotes, at which point, he gains a pony and +2 movement.
Marcus (Lv1 Paladin)
Bases: 31 HP/15 str/15 skl/11 spd/8 lck/10 def/8 res/11 con Swd A/Lnc A/Axe B
Growths: 65 HP/30 str/50 skl/25 spd/30 lck/15 def/35 res
Supports: Eliwood, Lowen, Isadora, Harken, Merlinus
Summary: Broken. Just... broken. Many people like to bash on Marcus because of his less than stellar growths. It honestly doesn't matter since his bases allow him to more or less trivialize the first half of the game, and then some.
Lowen (Lv2 Cavalier)
Bases: 23 HP/7 str/5 skl/7 spd/3 lck/7 def/0 res/10 con Swd D/Lnc D
Growths: 90 HP/30 str/30 skl/30 spd/50 lck/40 def/30 res
Supports: Eliwood, Marcus, Rebecca, Isadora, Harken
Summary: Lowen blows. He basically takes Kent and Sain's weaker attributes and makes them worse. The only thing he has going for him is higher physical bulk, but that's not enough to save him long term.
Rebecca (Lv1 Archer)
Bases: 17 HP/4 str/5 skl/6 spd/4 lck/3 def/1 res/5 con Bow D
Growths: 60 HP/40 str/50 skl/60 spd/50 lck/15 def/30 res
Supports: Lowen, Sain, Wil, Dart, Raven, Louise, Nino
Summary: Bad unit. Her bases leave much to be desired, and as an archer, she has a hard time getting exp because she is unable to counter on enemy phase. Use her for cheap chip damage earlygame, then bench.
Dorcas (Lv3 Fighter)
Bases: 30 HP/7 str/7 skl/6 spd/3 lck/3 def/0 res/14 con Axe C
Growths: 80 HP/60 str/40 skl/20 spd/45 lck/25 def/20 res
Supports: Bartre, Oswin, Geitz, Farina, Vaida
Summary: Dorcas is a loser. He's decent early on, where he can 2HKO most enemy types and is somewhat bulky. However, his poor speed growth (tied for lowest in the game) basically kills any long term use he might have had. Use when deployment is free, then bench.
Bartre (Lv2 Fighter)
Bases: 29 HP/9 str/5 skl/3 spd/4 lck/4 def/0 res/13 con Axe D
Growths: 85 HP/50 str/35 skl/40 spd/30 lck/30 def/25 res
Supports: Dorcas, Raven, Canas, Karla, Renault
Summary: Bartre is barely better than Dorcas. While his speed growth is double that of Dorcas, his speed base is half of what Dorcas has, meaning that it still takes several level ups for Bartre to double anything. He is also needed to recruit a certain unit lategame.
Oswin (Lv9 Armor Knight)
Bases: 28 HP/13 str/9 skl/5 spd/3 lck/13 def/3 res/14 con Lnc B
Growths: 90 HP/40 str/30 skl/30 spd/35 lck/55 def/30 res
Supports: Hector, Matthew, Serra, Dorcas, Priscilla
Summary: Oswin is made of win. His high physical bulk makes him virtually invincible against physical enemies, allowing him to choke points with ease. He also hits like a truck, but can't double for beans. However, his movement sucks, and 16 con promoted means that it is hard to carry his fat ass around.
Serra (Lv1 Priestess)
Bases: 17 HP/2 mag/5 skl/8 spd/6 lck/2 def/5 res/5 con Stf D
Growths: 50 HP/50 mag/30 skl/40 spd/60 lck/15 def/55 res
Supports: Hector, Matthew, Oswin, Erk, Sain, Florina, Lucius
Summary: Healer. Nuff said. And do I really need to mention how much I fucking hate leveling staff users? Staff users gain exp slower than the hairs grow on an elephant's ballsack, so if you're going to use her for anything than being a healbot, good fucking luck.
Chapter Summary:
A romp. Pretty simple shit. Marcus in particular can rip these guys a new asshole.
Turn By Turn Analysis:
Turn 1: Oswin and Hector team up on an enemy brigand. Marcus trades his sword to Eli and heads for the secret book house. The rest of Eli's squad move E, with Lowen parking himself on the fort and Dorcas sitting next to him. Matt and Serra run SW into the trees.
EP: Hector and Oswin get attacked by three pegasus knights and an archer. Dorcas chips a brigand while Lowen draws in a peg and an archer.
Turn 2: Hector and Oswin kill the two pegasus knights they chipped last EP. Becky chips the brigand that Dorcas weakened, allowing Eli to kill him. Bartre kills the peg that Lowen chipped. Lowen chips the S archer.
EP: Hector chips the third peg and the N archer (he whiffs on a merc). Lowen chips a brigand and Eli gets attacked by the archer.
Turn 3:Becky chips the brigand that Lowen drew in, while Dorcas chips the archer (they are killed by Bartre and Eli, respectively). Hector and Matt kill the N archer and peg, while Oswin chips the merc.
EP: Hector kills the merc. Eli chips a brigand (and gets dropped to 1 HP). Lowen draws in a peg.
Turn 4: Eli and Becky combine to take out the brigand. Bartre kills the S peg. Oswin and Matt kill one of the remaining N pegs while Hector blocks the second from attacking Serra.
EP: The peg attacks Becky.
Turn 5: Becky and Eli tag team the peg. Oswin and Hector kill the brigand. Matt trades the red gem to Lowen, who trades it to Marcus, who then sells it and buys an iron axe
EP: Zagan and Oswin trade blows.
Turn 6: Hector chips Zagan with the wolf beil, allowing Oswin to kill him.
Turns Taken: 6/13
Ending Thoughts:
Heh. Matt almost reaches C swords this map. Also, Eliwood kind of sucks. To those playing this game, using Eliwood is probably one of the saddest experiences one could ever go through. Unfortunately for me, I need to level my lords in order to reach Linus’s version of FFO, because I need to recruit everyone and that bald piece of shit is borderline impossible to recruit on HHM.
Unit Levels:
Name Level HP SM SK SP LK DF RS CN Weapon Level
Hector 4/ 0 22 10 5 6 3 10 2 13 Axe C
Eliwood 2/ 0 19 6 6 8 7 5 1 7 Swd C
Matthew 7/ 0 23 6 7 15 6 4 0 7 Swd C
Serra 3/ 0 18 4 5 10 8 2 7 4 Stf C
Oswin 10/ 0 29 14 10 5 3 14 4 14 Lnc B
Marcus --/ 1 31 15 15 11 8 10 8 11 Swd A/Lnc A/Axe B
Lowen 2/ 0 23 7 5 7 3 7 1 10 Swd D/Lnc D
Rebecca 1/ 0 17 4 5 6 4 3 1 5 Bow D
Dorcas 3/ 0 30 7 7 6 3 3 0 14 Axe C
Bartre 3/ 0 30 10 5 4 4 5 0 13 Axe D
Supports:
None
Swag List:
Secret Book
-----
Have a nice day.
Wednesday, 17 August 2016
Tuesday, 16 August 2016
ITT I Play Hector Hard Mode (part 1)
Chapter 11: Thy Name is Hector
New Units:
Hector (Lv1 Lord)
Bases: 19 HP/7 str/4 skl/5spd/3 lck/8 def/0 res/13 con Axe C
Growths: 90 HP/60 str/45 skl/35 spd/30 lck/50 def/25 res
Supports: Eliwood, Lyn, Florina, Farina, Matthew, Oswin, Serra
Summary: Our lord and savior. He's forced on every map, so might as well make the most of him. Of the three lords, he specializes in raw power and bulk, but has a mediocre speed stat. He also promotes really late, meaning that he ends up getting overshadowed once other units start promoting.
Matthew (Lv2 Thief)
Bases: 18 HP/4 str/4 skl/11 spd/2 lck/3 def/0 res/6 con Swd D
Growths: 75 HP/30 str/40skl/70 spd/50 lck/25 def/20 res
Supports: Hector, Guy, Legault, Jaffar, Oswin, Serra
Summary: Matthew is a thief. He steals stuff and can use lockpicks to open doors. And he's in pretty high demand early on since the player doesn't get another thief until Chapter 20, and alternate means of opening chests and doors are scarce. However, like any good thief, he has the durability of untreated glass and hits like a girl.
Chapter Summary:
This is an easy map, even if you didn’t train Matt in Lyn Mode (or if you skipped LM). Just kill the turd named Wire to win this map.
Turn By Turn Analysis:
Turn 1: Hector uses his hand axe to chip at the wall. Matt removes the remainder of the wall's HP, breaking it.
EP: Nothing significant happens here, other than the soldier and archer in the room NW of the chest moving to block the door.
Turn 2: Hector kills the solder while Matt chips at the archer.
EP: The archer attacks Matt, blocking the doorway.
Turn 3: Matt kills the archer. Hector moves into the NW room and takes the potion from Matt.
EP: The thief opens the south door to the chest room.
Turn 4: Matt opens the door. Hector moves SW in front of Matt.
EP: The thief pilfers the red gem chest.
Turn 5: Hector moves W. Matt backtracks to intercept the red gem thief.
EP: Hector gets attacked by an archer and a soldier, killing the latter.
Turn 6: Hector parks himself next to Wire and uses his potion.
EP: Wire and Hector trade blows, while an archer attacks the latter.
Turn 7: Matt steals the red gem. Hector kills Wire.
Turns Taken: 7/7
Ending Thoughts:
I’m off to a good start. I’m expecting good things out of Hector, as usual.
Unit Levels:
Name Level HP SM SK SP LK DF RS CN Weapon Level
Hector 2/ 0 20 8 4 5 3 9 0 13 Axe C
Matthew 6/ 0 22 5 7 14 5 3 0 7 Swd D
Supports:
None
Swag:
Red Gem
------
Have a nice day.
New Units:
Hector (Lv1 Lord)
Bases: 19 HP/7 str/4 skl/5spd/3 lck/8 def/0 res/13 con Axe C
Growths: 90 HP/60 str/45 skl/35 spd/30 lck/50 def/25 res
Supports: Eliwood, Lyn, Florina, Farina, Matthew, Oswin, Serra
Summary: Our lord and savior. He's forced on every map, so might as well make the most of him. Of the three lords, he specializes in raw power and bulk, but has a mediocre speed stat. He also promotes really late, meaning that he ends up getting overshadowed once other units start promoting.
Matthew (Lv2 Thief)
Bases: 18 HP/4 str/4 skl/11 spd/2 lck/3 def/0 res/6 con Swd D
Growths: 75 HP/30 str/40skl/70 spd/50 lck/25 def/20 res
Supports: Hector, Guy, Legault, Jaffar, Oswin, Serra
Summary: Matthew is a thief. He steals stuff and can use lockpicks to open doors. And he's in pretty high demand early on since the player doesn't get another thief until Chapter 20, and alternate means of opening chests and doors are scarce. However, like any good thief, he has the durability of untreated glass and hits like a girl.
Chapter Summary:
This is an easy map, even if you didn’t train Matt in Lyn Mode (or if you skipped LM). Just kill the turd named Wire to win this map.
Turn By Turn Analysis:
Turn 1: Hector uses his hand axe to chip at the wall. Matt removes the remainder of the wall's HP, breaking it.
EP: Nothing significant happens here, other than the soldier and archer in the room NW of the chest moving to block the door.
Turn 2: Hector kills the solder while Matt chips at the archer.
EP: The archer attacks Matt, blocking the doorway.
Turn 3: Matt kills the archer. Hector moves into the NW room and takes the potion from Matt.
EP: The thief opens the south door to the chest room.
Turn 4: Matt opens the door. Hector moves SW in front of Matt.
EP: The thief pilfers the red gem chest.
Turn 5: Hector moves W. Matt backtracks to intercept the red gem thief.
EP: Hector gets attacked by an archer and a soldier, killing the latter.
Turn 6: Hector parks himself next to Wire and uses his potion.
EP: Wire and Hector trade blows, while an archer attacks the latter.
Turn 7: Matt steals the red gem. Hector kills Wire.
Turns Taken: 7/7
Ending Thoughts:
I’m off to a good start. I’m expecting good things out of Hector, as usual.
Unit Levels:
Name Level HP SM SK SP LK DF RS CN Weapon Level
Hector 2/ 0 20 8 4 5 3 9 0 13 Axe C
Matthew 6/ 0 22 5 7 14 5 3 0 7 Swd D
Supports:
None
Swag:
Red Gem
------
Have a nice day.
ITT I Play Hector Hard Mode (Intro)
Hello to all.
I've probably made several threads with this topic already, but I started a new playthrough of Blazing Sword, mostly to take my mind off... certain things. As per usual, I will be playing this on Hector Hard mode, with Lyn Hard mode used to power up a couple of units that are usable in that mode.
Anyway, the rules:
- Get a low turn count to the best of my ability, and preferably without overuse of Marcus.
- All units must be recruited and alive by game's end, including one of Geitz/Wallace and Harken/Karel.
- While I may use LHM to power up units, I may not use the Chapter 9 Knight Crest on either Kent or Sain.
- All side chapters must be played, including Chapter 19xx.
I will also be listing what units I will be deploying, as well as my levels at the end of the map and the loot I obtained over the course of the map. Any new units that I obtain will also be listed in some detail before the turn by turn analysis.
Now, I would've liked to record this run myself, but unfortunately, my VBA recorder doesn't like to synch sound, so I will simply write down what I did during each turn. However, I will not log what I did in LHM, since I had already started LHM and forgot to write down my turncounts for that mode. I will, at least, put in my units' stats.
Anyway, some crucial lists:
Stat Boosters Obtained:
Promotion Items Obtained:
Turn Count:
These lists will be updated as I progress through the game.
Have a nice day.
Index of Chapters:
Thy Name is Hector
Birds of a Feather Flock Together
You can't Handle The Truth
Squeal Like a Pig
Benedict Eric
Laus Castle Defense
Noble Goat Demon of Caelin
Everybody Loves Raven
Davy Back Fight
WE ARE
Hawk-Eye Uhai
Harry Potter and the Prisoner of Magic
Secret Missing Chapter of Fire Emblem
Darin's Last Stand
Fire Emblem - A New Hope
Thria Fortress Defense
1001 Nabatian Nights
Genesis Does What Nintendon't
Decay of the Fangs
Miniature Fire Emblem 4 Map
The Uber Spear
Winter Wasteland
Hardest Map Ever
Infernal Ele- wait. Wrong Game.
Manifestation of my Hatred
Great Lord Hector
This is a Message from Lord Nergal
Shop 'Til You Drop
Valorgeddon
Euthanasia
Fire Emblem - Revenge of the Morphs
------
PS: Here are the stats that my Lyn Mode party ended with at the end of said mode:
Name Level HP SM SK SP LK DF RS CN Weapon Level
Lyn 12/ 0 32 12 16 17 12 4 5 5 Swd A
Sain 8/ 0 26 14 7 11 6 11 3 9 Swd D/Lnc C
Kent 7/ 0 24 8 10 12 2 6 4 9 Swd C/Lnc D
Florina 8/ 0 21 8 12 14 12 6 7 4 Lnc C
Wil 2/ 0 20 6 5 5 6 5 0 7 Bow D
Dorcas 3/ 0 30 7 7 6 3 3 0 14 Axe C
Erk 1/ 0 17 5 6 7 3 2 4 5 Anm D
Serra 3/ 0 18 4 5 10 8 2 7 4 Stf C
Rath 8/ 0 26 9 9 11 5 7 2 7 Bow C
Matthew 6/ 0 22 5 7 14 5 3 0 7 Swd D
Lucius 5/ 0 18 9 6 12 2 1 8 6 Lgt D
Nils 7/-- 18 0 0 18 16 7 8 3 --
Wallace 12/ 0 (lol)
Also, if you're interested, here's an image of Lyn tied up with her legs spread apart and her pussy being split by a tight crotch rope.
Have a nice day again.
I've probably made several threads with this topic already, but I started a new playthrough of Blazing Sword, mostly to take my mind off... certain things. As per usual, I will be playing this on Hector Hard mode, with Lyn Hard mode used to power up a couple of units that are usable in that mode.
Anyway, the rules:
- Get a low turn count to the best of my ability, and preferably without overuse of Marcus.
- All units must be recruited and alive by game's end, including one of Geitz/Wallace and Harken/Karel.
- While I may use LHM to power up units, I may not use the Chapter 9 Knight Crest on either Kent or Sain.
- All side chapters must be played, including Chapter 19xx.
I will also be listing what units I will be deploying, as well as my levels at the end of the map and the loot I obtained over the course of the map. Any new units that I obtain will also be listed in some detail before the turn by turn analysis.
Now, I would've liked to record this run myself, but unfortunately, my VBA recorder doesn't like to synch sound, so I will simply write down what I did during each turn. However, I will not log what I did in LHM, since I had already started LHM and forgot to write down my turncounts for that mode. I will, at least, put in my units' stats.
Anyway, some crucial lists:
Stat Boosters Obtained:
Ch12 Secret Book
Ch14 Lucky Charm (sold)
Ch15 Dracoshield
Ch17 Secret Book (sold)
Ch19x Lucky Charm
Ch19xx Dracoshield
Ch19xx Talisman
Ch22 Seraph Robe Canas
Ch23 Body Ring
Ch23x Afa’s Drops Heath
Ch27 Talisman
Ch28 Boots
Ch28x Seraph Robe
Ch28x Speedwing
Ch30 Speedwing
Ch31 Dracoshield
Ch31 Body Ring
Promotion Items Obtained:
Ch17 Knight Crest Oswin
Ch17 Hero Crest Raven
Ch18 Elysian Whip Florina
Ch18 Celestial Ring Canas
Ch19 Orion Bolt (sold)
Ch20 Celestial Ring Lucius
Ch21 Elysian Whip Heath
Ch21 Hero Crest Bartre
Ch22 Knight Crest Sain
Ch23 Ocean Seal (sold)
Ch23 Celestial Ring (sold)
Ch24 Animate Seal (sold)
Ch24 Orion Bolt (sold)
Ch24 Orion Bolt (sold)
Ch25 Elysian Whip (sold)
Ch26 Heaven Seal Lyn
Ch27 Hero Crest (sold)
Ch28 Animate Seal (sold)
Ch28x Heaven Seal Eliwood
Ch28x Fell Contract Legault
Turn Count:
Ch11: 7
Ch12: 6
Ch13: 7
Ch13x: 8
Ch14: 8
Ch15: 8
Ch16: 6
Ch17: 11
Ch17x: 4
Ch18: 6
Ch19: 7
Ch19x: 10
Ch19xx: 8
Ch20: 7
Ch21: 6
Ch22: 8
Ch23: 8
Ch23x: 8
Ch24: 5
Ch25: 6
Ch26: 12
Ch27: 12
Ch28: 16
Ch28x: 9
Ch29: 8
Ch30: 9
Ch31: 12
Ch31x: 6
Ch32:
Ch32x:
F-1:
F-2:
Total:
Have a nice day.
Index of Chapters:
Thy Name is Hector
Birds of a Feather Flock Together
You can't Handle The Truth
Squeal Like a Pig
Benedict Eric
Laus Castle Defense
Noble Goat Demon of Caelin
Everybody Loves Raven
Davy Back Fight
WE ARE
Hawk-Eye Uhai
Harry Potter and the Prisoner of Magic
Secret Missing Chapter of Fire Emblem
Darin's Last Stand
Fire Emblem - A New Hope
Thria Fortress Defense
1001 Nabatian Nights
Genesis Does What Nintendon't
Decay of the Fangs
Miniature Fire Emblem 4 Map
The Uber Spear
Winter Wasteland
Hardest Map Ever
Infernal Ele- wait. Wrong Game.
Manifestation of my Hatred
Great Lord Hector
This is a Message from Lord Nergal
Shop 'Til You Drop
Valorgeddon
Euthanasia
Fire Emblem - Revenge of the Morphs
------
PS: Here are the stats that my Lyn Mode party ended with at the end of said mode:
Name Level HP SM SK SP LK DF RS CN Weapon Level
Lyn 12/ 0 32 12 16 17 12 4 5 5 Swd A
Sain 8/ 0 26 14 7 11 6 11 3 9 Swd D/Lnc C
Kent 7/ 0 24 8 10 12 2 6 4 9 Swd C/Lnc D
Florina 8/ 0 21 8 12 14 12 6 7 4 Lnc C
Wil 2/ 0 20 6 5 5 6 5 0 7 Bow D
Dorcas 3/ 0 30 7 7 6 3 3 0 14 Axe C
Erk 1/ 0 17 5 6 7 3 2 4 5 Anm D
Serra 3/ 0 18 4 5 10 8 2 7 4 Stf C
Rath 8/ 0 26 9 9 11 5 7 2 7 Bow C
Matthew 6/ 0 22 5 7 14 5 3 0 7 Swd D
Lucius 5/ 0 18 9 6 12 2 1 8 6 Lgt D
Nils 7/-- 18 0 0 18 16 7 8 3 --
Wallace 12/ 0 (lol)
Also, if you're interested, here's an image of Lyn tied up with her legs spread apart and her pussy being split by a tight crotch rope.
Have a nice day again.
Thursday, 11 August 2016
Steaming Passion
I don't know about you, but Flannery also gave me some problems as a kid, though she didn't give me quite the same trouble Misty and a couple others gave me. I also admittedly found her quite hot, both as a kid and even today. Here's me tying her up and taking her to the hot springs for a 'date', so to speak.
Full story will be posted later.
Pokemon is (c) 1996 Nintendo.
All unit(s) are Lv18 or above.
This pic was drawn by Kuroi Hoshi. More of his stuff can be found here, including my sexy Misty pic.
Have a nice day.
Full story will be posted later.
Pokemon is (c) 1996 Nintendo.
All unit(s) are Lv18 or above.
This pic was drawn by Kuroi Hoshi. More of his stuff can be found here, including my sexy Misty pic.
Have a nice day.
Wednesday, 29 June 2016
Two Meddlesome Twerps
Condensing all of these under one thread to save space, and at least make this place look like a gaming blog with some hentai on the side. The other May/Dawn posts will be deleted once this is done.
Looks like May and Dawn didn't prepare for trouble. And now, Team Galactic has made it double by not only locking them in a storage room, but also stripping them naked, gagging them with some of their clothing, and tying them up in a humiliating position.
After breaking them in the day before, the Galactic grunts take out some new toys, including clothespins and a pair of hitachi wands. The girls' legs are then tied to each other and suspended, while the vibrators are taped to their free legs. The girls can only moan in ecstasy as the vibes slowly bring them to climax...
Day 3:
It's day 3, and the Galactic goons continue to train their new sex slaves, this time inserting a two-way dildo into the tender young pussies of our distressed trainers, then tying their legs in the scissor position.
Not really much more to say.
Day 4 is going to be sooooo much fun....
Day 4:
Final day of training for our budding sex slaves. The goons decide to finally let May and Dawn experience what a real cock feels like. However, what the girls didn't realize was that they were going to do anal training.
At first, May and Dawn were confused, even disgusted, at the idea of a cock being inserted into their asses. But within minutes, both girls are addicted to it.
The next day, the girls were shipped away and put up for auction. The mystery continues to unfold...
-----
Pokemon is (c) 1996 Game Freak.
All unit(s) are Lv18 and above.
This pic was made by Sketch Lanza. View his stuff here and here.
Have a nice day.
Thursday, 16 June 2016
Happy First Anniversary Fates
The first year anniversary of Fire Emblem Fates was coming up this June, so I thought it might be a good idea to have Sketch Lanza do this image for me.
Story will come later. Maybe. I hope Marx is aroused by what he sees in his bedroom, though.
Fire Emblem is (c) 1990 Intelligent Systems
All unit(s) are Lv18 or above.
This image was created by Sketch Lanza. See his stuff here.
Have a nice day.
Wednesday, 27 April 2016
Happy (late) Birthday Lucina!
Sorry if this was posted a week late, but last week was Lucina's birthday, as well as the 26th anniversary of the Fire Emblem franchise's debut, so I commissioned a guy called Sketch Lanza to do this image for me.
I'll have to come up with a "story" for this image later, but let's just say that Robin is in for a surprise once he enters the room.
Trivia: I first got introduced to the FE series at age 14 when I bought a copy of FE7 from EB Games after playing SSBM and seeing Marth in the game. However, I wasn't really a "hardcore" fan until age 18, when I joined Serenes Forest the day after my birthday. I left the Forest around a year ago once I realized that I just didn't fit in with SF's so-called elitists. That and several of my SF friends got banned.
Fire Emblem is (c) 1990 Intelligent Systems
All unit(s) are Lv18 or above.
This image was created by Sketch Lanza. See his stuff here.
Have a nice day.
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